Andre Weissflog

@flohofwoe.bsky.social

Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place

Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. 🛠️ This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! 💯 Free and open-source: github.com/raysan5/rayg...

raygui, a simple and easy-to-use immediate-mode gui library

Tinkering with Box3D + Sokol + Emscripten :) Box3D is *fun* to work with, very simple and straightforward C API, and very configurable (this is simd + single-threaded). New sokol-sample will be up in one or two days.

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Made a backend for Dear ImGui for Sega Dreamcast. I can’t believe it works. Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂

my #1 grizzly beard protip for (game) dev is: if you have a bug that you dont understand the cause of immediately, dont try to fix it; add & iterate visualization / inspection tools until the cause is plain to see. the accumulation of 'observability' in your system's state will pay off many times

I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...

Announcing Box3D

I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...

box2d.org

Reminder that the coding help I need the most for Dear ImGui are related to tech that are foreign to me: Vulkan, OSX, Metal, Android, Linux. Many open issues/pr, need quality brain time, design time, explanations & reviews to close topics rather that have more opened: github.com/ocornut/imgu...

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Porting an "Odin+Sokol+Slug" text rendering demo by GH user AlfayezDev back to C for inclusion in the regular sokol samples. Currently not very efficient (e.g. there's preprocessing of TTF data happening at runtime which should better go into an offline tool).

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I take no pleasure in reinventing the wheel, but was sufficiently frustrated that Windows Magnifier was so slow to open/close and had usability issues (tried several other ones which had issues too), so I wrote my own in-app magnifier to inspect rendering issues.

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