Assets that came from these concepts were also in the first Kromlech dev diary - they're bronze decorations for barrowfolk tombs and other locations. You can see repeated motifs of horned sorcerer kings and Heron who carries souls back from Danain, so they can serve as undead sentinels.
Bjoern
@bhoejlund.bsky.social
💼 Art Director at Glitchfjørd Games 🎨 Ex-Principal Artist at Northplay 🧙♂️ Ex-Game Project Consultant at Vision Denmark 🕹️ Made games for 8+ years 🎲 TTRPG enthusiast 🧭 Portfolio https://bjoernhoejlund.com/ 🇩🇰 🪴✨
Made a really silly game this week-end! In ART ME THAT! two players compete in making art from a prompt, using random stickers given to you on a conveyor belt! Get a friend, two controllers, and play it here: technobeanie.itch.io/art-me-that #gamedev #indiegame
Art Me That! gameplay: Make silly art with random stickers!
YouTube video by Dom2D
youtube.com
Came across these little goobers and I adore them. They're replicas of misericord carvings from the Lincoln Cathedral in England
so I've been working again on Abyssal Fugue— concept is a fluid, expressive, acrobatic platformer mixing in melee combat, largely aerial "soulsickness" is the key word, thematically / aesthetically set in a metaphysically distorted space, mixing classic / medieval themes and sci-fi
You know what? She needs a friend. A jester gnome who plays the kalimba
A gnome girl! She plays gameboy
You know what? She needs a friend. A jester gnome who plays the kalimba
A gnome girl! She plays gameboy
Hey this turned out good go play it www.patreon.com/posts/its-he...
Something a little different today -- a digital experiment! When I first found out about my paint allergy, I gave digital a try by painting on top of one of my color roughs from my last solo show in procreate. I didn't enjoy it enough to produce my finals this way, but it was fun to play around!
One last illustration for the Swords Without Masters, again @portablecity.bsky.social is such an incredible art director and assembled such a cool squad of artists for this project, it's been so fun to see everyone flesh out their ideas
Another model for this month, I think he's my fav so far!
#dkgame 🎮 #gamedev: I went to yesterday's Dev ➤ Test ➤ Repeat at Raw Power Labs' offices in Copenhagen mads.blog/dev-test-rep... #indiedev #indiegamedev #denmark #software #testing #dkgame
I worked on this with Bjørn (and a ton of others who may or may not have blue sky accounts) - its a lot of fun and you should play it 🐌
Last weekend I attended Nordic Game Jam! The community-chosen theme was "Nothing", so my team and I made a game where you steer a wave of slugs through an average allotment garden in honor of the slug god Try it out in browser or on mobile theclam.itch.io/nothing-but-... #NGJ26
Last weekend I attended Nordic Game Jam! The community-chosen theme was "Nothing", so my team and I made a game where you steer a wave of slugs through an average allotment garden in honor of the slug god Try it out in browser or on mobile theclam.itch.io/nothing-but-... #NGJ26
Nothing but Slugs by TheClam, Belethe, Fergus Doyle, Tayacan, UraniumRaptor, Eva Jørgensen
The slugs are coming. Who dares stand in their way? Made for Nordic Game Jam 2026
theclam.itch.io
Greenharbor, the Truest World An illustration for one of the thousand moons of Realis! www.kickstarter.com/projects/cru...
A #DrawSteel commission I did for MCDM in which we applied each of the 21 kits to their iconic Wode Elf Shadow, Gwyllith.
Experimenting with the idea of running save files on the title screen for very smooth game-loading ...