I'm getting a great tool I can easily shape to my workflow, easier debugging, and a wonderful community
Godot adoption is rising: what are devs getting out of the engine?
CaperCube
@capercube.com
Dev on Layers Deep | layersdeep.bsky.social 🎮 Web & Game developer 🏠 https://capercube.com/ they/them #gamedev #godot #web
I'm getting a great tool I can easily shape to my workflow, easier debugging, and a wonderful community
Godot adoption is rising: what are devs getting out of the engine?
A fun side note, all of the character animations are done in-game. I wrote some tools to help us record controller inputs and used our game's event and key bind systems to control the camera and a bunch of other things
LAYERS DEEP DEVLOG! Three of us are making an indie Metroidvania about an onion (@layersdeep.bsky.social), here’s what we’ve been up to… and why we declined a genuinely good offer from a publisher we liked, even in these trying times 😬🫠. youtu.be/zZHH5DxWwZY?...
Maybe these opinions are the fault of what people have come to expect from Steam early access. CRAZY hot take, but a game being in early access should tell you it's not finished, let alone balanced yet. btw, this is a very fun game actually, just expect more of a sandbox than a polished AAA game
Killer Bean Is A Very, Very Bad Game
If you believe this was just a "mistake": The PR that did all this changed "off" to "all" on TWO LINES, and was merged without testing/feedback in 4 hours. The "fix" was also 2 lines, after more than a week of backlash. There's quite literally no room to interpret this as a mistake.
Not that anyone needs yet another reason to steer clear of Microsoft, but VSCode now adds Copilot as a co-author of all your commits, regardless if you used Copilot. This was added silently as a default. This is some next level insanity.
I was trying this out and noticed that the context menu takes longer to open every time. Mine now takes upwards of 3 seconds to finish opening 🙃
windows 11 update: for the first time in my life, simply right clicking a file has a load time. unreal
Glass UI. It's not just distortion though there's also a bit of chromatic shift, grain and rim light. #godot #godotengine #shader
If you don't care about SEO, performance, load-times, and probably a bunch of other things, you COULD just use Godot to make an entire website This is the same kind "wrong tool for the job" that made me fall in love with JavaScript
My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens
btw conventional games marketing wisdom says block game will never get a lick of press because i'm developing it out in the open and anything that's public knowledge is not news so that means for it to go anywhere it has to have strong word of mouth so uh, tell your friends? enikofox.com/blockgame
Block Game | Ultima/TES meets Minecraft
Ultima/Elder Scrolls meets Minecraft voxel sandbox game with building and crafting.
enikofox.com
friend shared this, immediately updated my settings
It's that time of year... 🍂 🎃 The Ghost Town Pumpkin Festival is BACK for 2025! 🎃 This year we can support up to 800 players at once in this seasonal pumpkin carving MMO! This year's update comes with new areas and new secrets to find. Hope you don't mind if I re-use the trailer from last year! 😅
Layers Deep just surpassed 30K active Wishlist's on Steam! That's a whole lotta onions!
I'm excited to get this out! The load times and frame-rate has also been boosted in this update!
Before and After: Our indie game Layers Deep just got a massive art overhaul #indiegame
Kurt Vonnegut’s definition of what makes something “art” is one of my favorites I’ve seen - from a letter to his brother in 1995.
Mesh2Motion (@scottpetrovic.bsky.social) is an open-source alternative to Mixamo that allows you to rig humanoid and four-legged characters! mesh2motion.org
✨My ce-BOI-lla just came in!! Now Bo has a friend!!🥹✨ @layersdeep.bsky.social @squidshock.bsky.social
The game I’m co-directing (@layersdeep.bsky.social) officially has MERCH! 100% of proceeds go towards game development - we don’t currently have a publisher, so every purchase makes a huge difference 🧅. www.starcadet.com/collections/...
LAYERS DEEP
Star Cadet is a lifestyle apparel brand by Olan Rogers™, dedicated to bringing you unique and original clothes; shirts, hats, joggers, jackets, socks, keychains, Squishmallow Mooncakes and more. Offic...
starcadet.com
Huge news! We have officially dropped Layers Deep merch! If you want to support the development of our indie game and look rad as heck here's your chance! Link in thread 👇
Back when I was working on Dusk, I stumbled on this easter egg in the Korg Minilogue. If you move the filter while it's starting up, it's starts a game of breakout.
Hey, the indie game I’m co-directing is now on Bluesky! We’re a team of three and are having a blast working on our lil 🧅
Explore the dense and hauntingly-cozy world of Old Antrum in Layers Deep. A Metoridvania where you play as an Onion in a non-linear fantastical world. Steam link in thread!
Just finished watching through this, it's definitely worth a watch! I'm really glad it's not just me that's feeling this
loved this video essay by @endvertex.bsky.social, it's super well made <3 www.youtube.com/watch?v=I4md...
Mojang really outdid themselves with this April 1st snapshot. Honestly this might be my favorite one
Shocking news - game dev is hard, but drawing characters is easy 😛 Project: Catalyst 16 Character: Poppy 🪱🍄🍁 #characterart #indiedev #indiegames