So….we were feeling a bit foolish….. (we have actual announcement at the end, we promise) #gamedev #foolcombo #ctrloptout #indiegame
cartridge.tilt 💾 CTRL+OPT+OUT
@cartridgetilt.itch.io
Resident tech artist & musician at @foolcombo.bsky.social Also known as DiR, if you're from the doom community [ links.txt ] games: cartridgetilt.itch.io
Being at #PGDX2026 was amazing. Thank you everyone who stopped by, played our game, and supported us! We will head back to work after some needed rest. In the mean time, a rating and comment on our game’s itch page would be highly appreciated! #PGDX #ctrloptout
We were featured on Inquirer. What an honour! Big thank you to Doby for including CTRL+OPT+OUT in the article. technology.inquirer.net/148042/indie... #PGDX2026 #PGDX #ctrloptout #indiegame
Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev
We’re very happy and honoured to receive best game design, best art direction, and game of the year for the school category of #PGDX2026 !! To celebrate we will be changing the game’s name to CRTL+OPT+OUT to match the trophies ✌️ #PGDX #ctrloptout #indiegame #gamedev
CTRL+OPT+OUT merch sneak peek! Play the game = Free sticker Reach Level 4 = Free print Finish the demo = 2 Free prints And if you want something but couldn’t make it? You can buy them! #PGDX #PGDX2026 #ctrloptout #gamedev #indiegame
I was told you couldn't do 3D on the Playdate, so I did it. Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again.
We’re happy to announce that CTRL+OPT+OUT made it as a finalist! Come check the game out at #PGDX We’ll have an onsite leaderboard of top scores so if you guys want to show off your opting out skills, now’s the chance! #PGDX2026 #ctrloptout #gamedev #indiegame
Since the spring of 2023, I have been creating a non-violent art museum in Doom. My goal was to find art that engaged with the themes that informed Doom's creation, while also exploring the possibilities of virtual museum spaces. Please enjoy this museum. Download link below
📺 pixtube (beta) is open — try it while it's up! A tiny pixel art editor with my CRT shader built in: draw or drop in an image and watch it on a simulated CRT in real time. Things may change or disappear as I tinker. pixtube.komm64.com
pixtube
Pixel art editor with a CRT / NTSC signal preview.
pixtube.komm64.com
A little late to the party over here, but Render96 has a brand new release! The team has been hard at work to make this new update a big one, next up is levels... we promise. (don't quote me on that.) Take a look at the trailer, and download the new update here! www.youtube.com/watch?v=IiIw...
Render96 Model Pack for CoopDX - Reveal Trailer
YouTube video by Render96
youtube.com
Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god
Installed some anti-hesitation doors to keep the enemies out of the safe room when you leave (Also I recorded it in the correct aspect ratio this time around) #gamedev #indiedev #lowpoly #madewithgodot #ctrloptout
So apparently there's a Godot For Switch port on the Nintendo forums? Like I thought I had to go with one of the handful of publishers or do it myself, but if I can just, go grab the open source Switch version of Godot? Holy fuk old.reddit.com/r/godot/comm...
I ported my Godot game to Switch 1 & 2 and Nintendo just approved it!
I’ve always designed my game *Dawnfolk* with handheld consoles in mind, so bringing it to Switch was a must for me. At first, I thought porting...
old.reddit.com
Sony announcement hit so hard my vita's left stick spontaneously broke orz
Reminder: Godot's Arrays are passed to vars by reference. If you modify the original array, or any var that is derived from it, all vars that refer to the same array will also change I wish that I'd remembered this two fucking hours ago, but you can learn from my mistakes
a commission for @jmaq.bsky.social its garfieri #roseart
This is such a good point that I had never really thought about, w/r/t AI use in open source projects.
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
Robert C. "Bobby" Prince was a teacher, a mentor, and a friend. We worked together so well on Duke Nukem 3D that we could anticipate what the other was going to do next. If it weren't for him, I'd probably be stuck in a tech room somewhere still. Au revoir, Bobby. You're definitely missed.
github.com/FriskTheFall... and so we beginning, feel free to contribute :) #mapping #quake #opensource #HelpWanted #SignalBoost
GitHub - FriskTheFallenHuman/Mallet: Mallet, your trusty idtechx Map editor
Mallet, your trusty idtechx Map editor. Contribute to FriskTheFallenHuman/Mallet development by creating an account on GitHub.
github.com
While i had a stupid track record of managing project, i want to create a fork, while i do not actively participate to it (Prey 2006 for example) i want to create something so other can help (yes pardon the slow internet lol) #quake #mapping #gamedev