AssetPlacer is 25% off for the Summer Sale on itch! ☀️🏖️ cookiebadger.itch.io/assetplacer
AssetPlacer by CookieBadger
Level Design Plugin for Godot 4
cookiebadger.itch.io
CookieBadger
@cookiebadger.bsky.social
🛠 GameDev Tools | 🤖 Godot Contributor | 🎮 Digital Games Student | Computer Science 💻
AssetPlacer is 25% off for the Summer Sale on itch! ☀️🏖️ cookiebadger.itch.io/assetplacer
AssetPlacer by CookieBadger
Level Design Plugin for Godot 4
cookiebadger.itch.io
Thank you @cookiebadger.bsky.social for adding area lights to Godot! I wanted to have soft glow bars on these dynamic panels and thanks to your work, it's now possible!
Reminder that today's the last day you can get the new AssetPlacer version on sale! #Godot #GodotEngine itch.io/s/186084/ass...
Here's why I rewrote my level design plugin in GDScript in the #GodotEngine #IndieDev #GameDev #Godot cookiebadger.itch.io/assetplacer/...
AssetPlacer GDScript Remake: Version 1.5.0
Here is a new version of the AssetPlacer, and while feature-wise this update might not seem as large as it could be, this update actually delivers a complete rewrite of the entire codebase, among some...
cookiebadger.itch.io
Now that the remake is out and stable, I'm also working on an improved UI and new features, so stay tuned. But also, getting the plugin now will save you some money ;)
Are you making 3D Levels and Environments in #Godot? Please check out my asset placement and organization plugin to support my work - I've rewritten it from the ground up for the latest versions, polishing everything up in GDScript - no more .NET needed!
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below!
Special thanks to @kenney.nl, @cookiebadger.bsky.social, @ciro.continis.io, and @blendogames.bsky.social for their amazing creations that are used as examples!
I think I've found ways to make #Godot's built-in material properties work with area lights, textured and uniform-colored. Might post some prettier pictures later. 🌞 #ScreenshotSunday #IndieDev
So... Textured Area Lights are ready to be reviewed - I hope they can make it into #Godot 4.7 🙈 I was able to integrate Heitz's area light texture sampling based on LTC into the forward renderer, lightmaps volumetric fog, and voxelGI. #ScreenshotSaturday #GodotEngine #GameDev #Rendering
My talk went great, thank you to everyone for coming! I often get questions about whether there is formal research about Tool Design, and there is! Two bachelor thesis' I know about, by @cookiebadger.bsky.social and @thesmall001.bsky.social: 1. tinyurl.com/tooldesign1 2. tinyurl.com/tooldesign2
Dissertation - Google Drive
tinyurl.com
I like to create UI components that immediately update in the inspector when you change the data. But I find it annoying that exported NodePaths for internal dependencies show up in the inspector when the node is used in a scene outside. This is what I came up with. #Godot
I'm really looking forward to my talk at INDIGO next week! Shoutouts to @cirocontns.bsky.social, @cookiebadger.bsky.social, and @kenney.nl for so many fantastic plugins and 3D assets that will be used to showcase workflow examples. indigoshowcase.nl/divi_overlay...
Robin-Yann Storm - INDIGO
indigoshowcase.nl
Recently confirmed again through a survey by @pgda.at, the industry in Austria is more than 80% male. we can do better than this...
In this series out of 100 developers, there isn't but 1 woman! In times when people make a fuss about #woke and #queer overrepresentation, the reality is, that we are still far from having any widespread diversity in #GameDev!
We could use AI for problems that we weren't able to solve before, instead of using it to do stuff we could already do ourselves, but worse and by frying a bunch of GPUs in the process.... just a thought
@adobelive.bsky.social what's up with those dozens of Acrobat installers, making up dead GBs that remain in C:/Windows/Installers if not forcefully deleted by hand? They make up more storage than the app itself. Did you never notice? Or is it that your cloud storage revenue is too low?
I've been very inactive recently, due to my research project, which I didn't want to announce prematurely. You might know I'm doing a Master's in digital games, and got started with my dissertation about rendering stuff. This is why there were no AssetPlacer updates recently.🧵
This plugin right here is worth every cent. Asset Placer for Godot cookiebadger.itch.io/assetplacer #godot #gamedev #itch.io
AssetPlacer by CookieBadger
Level Design Plugin for Godot 4
cookiebadger.itch.io
Hii to all of you who started following recently! 🤗🥰 I make #gamedev tools and do #Godot engine development. If you want to check out my work, maybe my thesis and #LevelDesign plugin might interest you, I just released a free Demo for it! <3 Blog: cookiebadger.itch.io/assetplacer/...
1 round is not enough to show of your skill. So you can play 3 now. 👀 *we all know that the first match is always a warm up 😅* So it doesn't count 🙈 #godot #godotengine #indiedev #gamedev #multiplayer #localcoop
AssetPlacer, my #Godot level design plugin is on sale this week, following the release of update 1.4.0! You can get it on itch at minus 30 percent. I hope the features that I worked on for the last couple of weeks are useful for your projects! ❤ #GodotEngine #LevelDesign