Jonaya Riley @ FoxGirl Games

@jonayariley.bsky.social

Writer and game designer. Part-time foxgirl, full-time lesbian. Showrunner for @zeroangels.bardrockcafe.com Performer and social media gal for @momentofbalance.bardrockcafe.com‬ Designer/writer at @foxgirl.games she/her 🔞Get out of here, kid🔞

Absolutely awesome thread, and it’s true and not true in a way that underscores a big reason why PBTA is as infectious as it is, and I’m going to make a weird assertion. PBTA has a magnificent failure state. Not *in* the game, but *as* a game.

lumpley@lumpley.bsky.social · 2w ago

15 years ago when Apocalypse World was new and people were beginning to understand and work with it, it was seductive to look at "acting under fire" and see, not one basic move of several, but the template underlying all the game's moves. Like @kierongillen.bsky.social 's classic gag:

Eventually we're going to have to acknowledge the fact that we're not going to be able to constructively address the GM burnout problem as long as our definition of "bad GMing" includes "having any preferences whatsoever about what kind of game they want to run".

If you're doing 2D game dev in Unity or Godot, at some point you're going to hear a little voice in your head saying "you know, I bet I could save myself the trouble of having to code a lot of really fiddly edge cases if I just make this thing a physics object". That voice is the Devil talking.