Ragnar Tørnquist
@ragso.bsky.social
Writer and director of video games you probably haven’t heard of, including Dustborn, Draugen and Dreamfall. (Also, in a previous life, The Longest Journey and The Secret World, etc.) Creative person at @redthreadgames.bsky.social Making hellosunshine.app
I hate the cultural era of confident ignorance and ragebait farming. I'm so mad I had to read the sentence "Ken Russell's The Devils is Cocomelon for Criterion Closet adults". What are you fucking TALKING about. I should be allowed to drive a car into your house
We're looking for a graphic designer/illustrator to join the Hello Sunshine team for a few months, starting ASAP. There are a lot of artists here looking for new opportunities so I'd be super grateful if y'all could share this call with your followers! www.redthreadgames.com/graphic-desi...
Graphic designer — Red Thread Games
redthreadgames.com
Aftermath is almost entirely supported by paid reader subscriptions. If just 2,000 of the 132,000 following this account signed up (for just $5.80 per month on an annual plan), or 2,000 of the 27,500 'free' newsletter recipients, the website would change fundamentally! aftermath.site/landing/
Don’t know why it took me so long when I keep telling everyone to support independent games journalism but — subscribed! And please please support independent games journalism, it’s more important than ever.
Aftermath is almost entirely supported by paid reader subscriptions. If just 2,000 of the 132,000 following this account signed up (for just $5.80 per month on an annual plan), or 2,000 of the 27,500 'free' newsletter recipients, the website would change fundamentally! aftermath.site/landing/
This “journalist” discovered what successful marketing looks like.
New working paper: the Norwegian wealth tax was a huge success. The "exodus" of wealthy people never happened (less than 100 individuals left). Tax revenue increased by 71.5%. No changes in business activity or investment. www.nber.org/papers/w35854
maybe i'm old fashion but the coolest thing about video games is being taken to new worlds that i hadn't thought up and experiencing something exciting that the artists behind the game want to show me
Do we really need to explain to people that it is really, REALLY important to read to young children? Like, you, personally, need to read to your child - your voice, your face, your hand gestures, your lap, your arms, your closeness. What kind of parent doesn't know this in their bones?
I can't stop thinking how wrong the tech bros have understood creativity and creators. Or even just having hobbies. #erliart
Clocking out after a full day of trying not to cook alive under the sun ☀️ Nothing quite like a quiet battery refill to reset for the next shift. #indiegaming #survivalgame #hellosunshine #scifi #mysterygame
When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
At the start the game, he doesn’t care about you at all. You’re just a tiny noise in his world. But as you trek across the wasteland side-by-side, the relationship evolves. #indiegaming #survivalgame #hellosunshine #scifi #mysterygame
Gaming before bed is dangerous. #gamingmeme #gametoks #indiedev
Did developers who "went woke" go broke? This article (in Norwegian, use translate) answers that question with plenty of supporting data. (Spoiler: no, they did not, for the most part, go broke.) Fun read from Pressfire.no and @erik.pressfire.no
Hva skjedde med... «Go woke, go broke»? - PressFire.no
Vi har gått gjennom 1700 spill for å se om det stemmer.
pressfire.no
Saying it for maybe the 50th time: Do not accuse someone of using AI unless you have ABSOLUTELY AIRTIGHT proof, because if not, you're just adding to the paranoia and causing stress for hard-working artists. And yes, going onto social media and going 'Hrrm, I've no proof, but...' is an accusation.
We recently got accused of using AI for music in our game and, while it's disheartening, it encouraged me to make a thread about making music for games, what it takes, and why it can be heartbreaking to be accused or even suspected of something we detest. 🧵Long thread follows:
You can tell there's a big games industry event on because my entire timeline became like 80% more bitter and depressed. This is on top of the 200% increase of bitterness and depression caused by Dolly Parton passing away.
Confirming: When you buy a DF game now, you support us directly!
Universal basic guaranteed income would have a widespread positive effect on self worth and confidence. This would only lead to more and better things. We can’t yet imagine the extent of the good it would do.
i would confidently say that most people dont feel good about their own work mainly bc we are constantly treated so terribly by the industry and are so severely underpaid that we cant help but feel like we are not good, we lack something, we don't have "what it takes"
Step into the first-person Fjord Noir mystery set in 1920s Norway this Augtober 🍂 #mysterygame #indiegames #storyrich
In surprising computer game news: Sir, You Are Being Hunted finally made it to console, just fourteen years after release on PC. It's out now on Switch, PS5, and Xbox. (And Steam and GoG, of course.)
Sir, You Are Being Hunted: Out now on Switch, PS5, Xbox (and Steam, of course.)
YouTube video by Jim Rossignol
youtube.com
What venture capital fails to understand, again and again and again, is that building a development team is like building a sports team. It’s THE TEAM that achieve things; not the uniforms. You can’t just “drop 6 from the headcount” and, at some point, hire 6 other people back.. not how it works.
id's frankfurt office, which mostly focuses on the id tech engine, has been hit by layoffs. I've been told that half were let go today, in line with other locations earlier this week. this follows concern that the engine itself could be on the chopping block (which id and microsoft have refuted)
It also doesn't matter if you work on a game that's critically panned or only sells okay. I assure you, there's someone for whom that is their *favorite* game. An example: I worked on Iron Man 2, the game. It's okay. It was made under deathmarch crunch conditions and the team was harmed.
Of all the possible outcomes this was probably the best one. I wasn’t exactly counting on Microsoft doing the decent thing here.
Absolutely stellar vibes in downtown Oslo right now, in front of the palace.
Extreme heat warnings are active globally, so please prioritize your well-being. Stay indoors, limit your outdoor exposure, and keep those water bottles filled 🚰 🫶
It's STEAM SUMMER SALE time! Which means I've updated my Steam Curator page with everything I've enjoyed recently. I'll also be picking out the best deals in this thread - bookmark this post! If you like what I do, consider tipping! (Ko-Fi/Paypal) - All tips go towards more indie games to research!
Steam Curator: Dominic Tarason's Opinionation Station
Info-tags aside (for listing stuff) this is 100% personal recommendations on games I've played. Expect a lot of weird, indie, undersold or otherwise mysterious stuff, plus the occasional mainstream fa...
store.steampowered.com
"death of the audience" is genuinely unironically good advice for anyone who wants to make anything
That's enough Death of the Author. It's time for Death of the Audience. Start running fools