🚨Actual Atari 2600 text adventure submitted to this year's IFComp🚨: ifcomp.org/ballot/#entr...
The Retro Adventurers
@retroadventurers.bsky.social
A podcast about classic text and graphic adventure games. retroadventurers.com
📬 Today’s video game book spotlight goes to a pair of adventure game tomes by Shaun McClure. I learned of them via a mention of one in an episode of The @retroadventurers.bsky.social podcast 📚🎮 #VideoGames ⌨️ #TextAdventures #InteractiveFiction 🗺️ #NonFictionBooks 💡📚💙 #BookSky 🦋 #SeptemberBookHaul 📦
Finally escaping from Summer 2025! Pack your phrasebook & defend democracy: Infocom legend Brian Moriarty's early Adventure In the Fifth Dimension, then Invincible Island by Pete Cooke... inviting a little Derek & Clive discourse that avoids an Explicit flag. retroadventurers.podbean.com/e/47
One of the more subtle "nothing's changed in 42 years" aspects of A Mind Forever Voyaging: now, as then, you still need to give that "in Celsius" disclaimer to an American player: “Here are tomorrow’s high temperatures, in Celsius, for the major metros: [...]"
31 Days of Literature - Video Game Edition Day 31 The Hitchhiker’s Guide to the Galaxy on PC (1984…ish) A classic novel, written by Douglas Adams in 1979, based on the 1978 radio sitcom, is a text adventure that follows most of the plot of the first book. Best played on the BBC website.
thinking about how i learned the word "analgesic" from playing the hitchhiker's guide text adventure game as a tween
🔊 Oooo, and a new YT 📺 channel for me to subscribe to. Had to use the show notes link because name seemed popular for “relaxing music”/generated art 🤔 I much appreciate effort @retroadventurers.bsky.social put into detailed notes 🫡 🎮 #VideoGames ⌨️ #TextAdventures #InteractiveFiction 🗺️ #Podcasts 📻
Adventurers Rest
Share a journey with me playing the old text/graphic adventures from the early 8bit era, through the 16 bit era and todays offerings. Best described as playing an interactive book, you decide your nex...
youtube.com
So much text adventure news! So much reverb! The >OPEN MAILBOX team gets you caught up on the latest contests, preservation efforts, international reviews, and much more in our September installment. retroadventurers.podbean.com/e/48/
OPEN MAILBOX September 2026 | The Retro Adventurers
Contest deadlines, international reviews, and some Ramsberg groveling lead our news coverage for text adventure enthusiasts this month. Tim, Jason, and Nick bring you the latest for one of the oldest ...
retroadventurers.podbean.com
Oh, hello! I was looking up McClure’s “How to Design Adventure Games“ tome that you mentioned in this episode when I saw some of his other works, including a series of books covering Speccy Adventure Games in ‘82-85, ‘86-87 and ‘88-90 Books on adventure games when I have a Next3 coming (soon?! 😜) 🤗
If you came into this with my appearance last episode, here’s what it’s like with the adults in charge.
Finally escaping from Summer 2025! Pack your phrasebook & defend democracy: Infocom legend Brian Moriarty's early Adventure In the Fifth Dimension, then Invincible Island by Pete Cooke... inviting a little Derek & Clive discourse that avoids an Explicit flag. retroadventurers.podbean.com/e/47
Finally escaping from Summer 2025! Pack your phrasebook & defend democracy: Infocom legend Brian Moriarty's early Adventure In the Fifth Dimension, then Invincible Island by Pete Cooke... inviting a little Derek & Clive discourse that avoids an Explicit flag. retroadventurers.podbean.com/e/47
Invincible Island and Adventure in the Fifth Dimension | The Retro Adventurers
Pack your phrasebook and get ready to defend democracy as Ben and Jason take on a pair of quirky early 1980s adventures. For an appetizer, we order Infocom legend Brian Moriarty's early effort, a type...
retroadventurers.podbean.com
Saw this book yesterday and it made me wonder, what's the first prose fiction book based on a video game?
I am having Infocom FOMO 40 years later. (My parents would only buy me Infocom games after the company went under and everything was on clearance OR my dad could get a bootleg from a buddy at work.)
Comics are dead, bring back Infocomics
Michael Bywater, a writer & IF creator I admired from afar (Jinxter, Bureaucracy), passed away last year. I wrote up some thoughts from the perspective of a text adventure fan. intfiction.org/t/michael-by...
For more analysis: retroadventurers.podbean.com/e/43/
Fahrenheit 451 and Buckaroo Banzai | The Retro Adventurers
Unofficially official text adventure sequels to beloved media properties both published in 1984. That's what these two have in common. Laugh While You Can, Monkey Boy! because this John Lithgow Apprec...
retroadventurers.podbean.com
31 Days of Literature - Video Game Edition Day 3 Fahrenheit 451 on the Apple II (1984) A sequel to the original novel by Ray Bradbury, rather than an adaptation of the novel itself, it’s a text adventure that does a laudable job of presenting a good continuation of the original story.
Little Escape Enhanced Edition (2026) by BDash for Commodore 64. A text adventure written in BASIC by a 13-year-old in 1992, now polished with an improved parser and English translation. 🗝️ 🎁 bdash.itch.io/little-escap... #homebrew #commodore64 #c64 #retro #game #littleescapeenhancededition
In which I play the earliest adventure game explicitly based on Sherlock Holmes, giving the history of both who wrote the game and how it got written. It was coded based on an unusual system where you can edit from within the game. bluerenga.blog/2026/08/01/s...
Sherlock Holmes & the Case of the Elementary Rescue (1983)
People are going to buy these things and then after six weeks or so they’re going to put them up on a shelf in their closet and ignore them … we saw that there was a need for something …
bluerenga.blog
Some very tight deadlines for a very old genre in this month's edition of >OPEN MAILBOX, where you GET TEXT ADVENTURE NEWS AND LISTEN TO IT. Contest voting, (scary) Visible Zorker updates, lost games and a lost development environment, and much more. retroadventurers.podbean.com/e/46/
OPEN MAILBOX August 2026 | The Retro Adventurers
No rest for retro adventuring news this summer as Tim and Jason bring you lots of news: contest developments (don't delay, some deadlines are very very very soon!), Visible Zorker updates which aren't...
retroadventurers.podbean.com
Got my hands on a rare C64 text adventure (and fixed some bugs): www.youtube.com/watch?v=OiUZ...
Quill Adventure Hacking: Secrets of the Pyramid of Light Walkthrough & Patch Tutorial
YouTube video by David Youd
youtube.com
During RetroFest this year I was given, to hold, the original 8" version of Zork, a splendid moment indeed!
A very special and unexpected visitor! 😄 We were delighted to welcome Tim Anderson, one of the original designers of Zork. We showed him our Colossal Cave display and our collection copy of Zork I. A real privilege to welcome such an important figure in #gaminghistory! #zork
Meanwhile, the original titles of what could be the Infocom Cinematic Universe are just sitting there, neglected and unadapted. Probably not even optioned.
The Stanford Bunny 3d model is made up of 69,451 triangles. The Infocom in-joke number was 69,105 like "count leaves" in Zork. A difference of 346 triangles made us miss out on a silly running bit.
Back to #Infocom #TextAdventure land, or more accurately Graphics adventures. I've been working with Stefan Vogt to support his latest and most ambitious project yet - Arcturus. The idea is that with a single set of image files that work with your adventure game […] [Original post on hachyderm.io]
"I don't want to suggest this is a more obviously American game than some others, but I will say you do solve one problem by shooting a tree." @yesterzine.bsky.social joins for Sirius Software's Gruds In Space and Spectrum exclusive Steve Silver #1. retroadventurers.podbean.com/e/45/
All the Adventures returns to Australia. I play two games made by a teenager using his friend's adventure system for VIC-20; they come out better than you'd expect by using the "fan fiction shortcut" of supernatural creatures having common lore. bluerenga.blog/2026/07/18/d...
Deathship / Werewolf (1983)
It was remembered as a “joke” computer, with its 22 by 23 character screen and 3.5Kb of RAM. Revisionists forgot that at the time there was nothing else, and that within the confines of…
bluerenga.blog
I was one of the first 10 Infocom employees. If you called for hints, you probably spoke with me. And not long after, I spoke with your parents; when the phone bill arrived. That’s right, we all paid by the minute for calls outside our local area. Hope you & your 9 year-old enjoy the adventure.
Uploaded another Infocom package scan: archive.org/details/Info... This isn't new material, of course. I see Kay Savetz scanned the same edition, and kept the marketing material too, which I didn’t: archive.org/details/stx_... But hey, another copy can't hurt.
Infocom's Planetfall package : Infocom : Free Download, Borrow, and Streaming : Internet Archive
Infocom's packaging for Planetfall for Apple 2.Original folio edition.(The Patrol ID card is signed on the back by me, age 13 or so!)
archive.org
I finally was able to complete Catacombs, after starting on it 3 years ago. The 1981 version of the game was recently unearthed. It is one of the first commercial British text adventures. bluerenga.blog/2026/07/15/c...
Catacombs: Looking Upon the Angel of Death
(Continued from my previous posts on Catacombs, and in particular my last post which described how the 1981 PET version of the game was recently rescued.) Catacombs was more frustrating to get to t…
bluerenga.blog
This is the matchbook that came in Infocom's _Witness_ package. (My original copy, saved all these years!) What the heck is the fake Chinese "prosperity" symbol on the matchbook front? Anybody know? Is that trying to hide the letters "SA”? Or maybe “CA" or “EA”? Why?