Andrew Reist
@platformalist.bsky.social
Canadian dev making wacky animal games at Eggnog Games. Runs TweetTweetJam. Made Super Star Duck, Leaving the Tree, Stickyfoot, Maze Dog, and a bunch more!
More surreal rendering tests for #picotron 0.3.1, this time with tline3d textures x colour tables. Notes and gif: www.lexaloffle.com/bbs/?pid=193...
I made a bee game in 36 hours for DTJ36! 🐝 It's called... Bees Wax! (lol) 🧱 Place pieces of honeycomb 🐝 Get bees! 🌷 Place exits for the bees to get pollen 🍯 Honey!! Check it out here: lexaloffle.com/bbs/?tid=158322 Or find it directly in Pico-8 by running "load #beeswax"!
💥 Soulbound Re-Cursed is out now on #pico8! 🏛 Explore an ancient temple! 💎 Get the space-warping gem! 🧠 Solve mind-bending puzzles! 🐍 Mind the snakes! Play now for free on punkcake.itch.io/soulbound !!
Schmovium is still Schmovin' 🏃♀️💨 along. Check out a gold medal run from the latest build! 🔥 [Digi Homepage in 10.55 by Ribbon] 🔥 Levels change entirely when your skill improves!! #indiedev #gamedev #ScreenshotSaturday #Schmovium #godot
Really cool to see one of my games get featured on the Lexaloffle BBS! Thought it was fitting to revisit it and fix some potential softlocks, and add a checkpoint/save system so the game can now be completed over multiple play sessions if desired. www.lexaloffle.com/bbs/?tid=142... #pico8
New Seal of Solitomb trailer! 🎉 Really happy with how it turned out. Sadly in 30fps here - if you want to see it in all its glory, the Steam page has you covered 👇 store.steampowered.com/app/3377230/... Might as well wishlist while you're there! 😉 #gamedev #indiegame #indiedev
Glowy quads for debugging #picotron, and suddenly a 90s advertisement for B2B IT Solutions. DATACUBE SYSTEMS LLC
One of my high school computer science students created this PICO-8 port of Tetris. He did a great job coding data structures in Lua, a new language he learned as a side project in my class. Play it online or download the cart. #CSEd #PICO8 www.lexaloffle.com/bbs/?tid=156...
tetris_v1.0
lexaloffle.com
More WIP #picotron quad rendering using batch ud:dot() and ud:cull_gt() for backface / nearplane culling. This wireframe sphere is drawing ~2k wireframe quads (of 4k) at ~70% cpu using a :take() call + batch line() call per quad.
hey everybody. i made a new game. its called 10SJR. its a pico8 version of a tennis hell game. not a full sequel, an experimental test bed for 10S3 mechanics. just one level rn, but a new one each week until i get bored. playable in browser or download <3 owch.itch.io/10sjr
Gets tricky in later levels of my #picotron #moonpatrol. For the OG mode, I'm converting the layouts directly from my #pico8 version (give or take). 2 more enemy types to do: missiles and plants. Then I can work on enhanced mode stuff! Keeping my mind busy. #gamedev #arcade
TweetTweetJam 11 is complete! 20 amazing entries using only 500 characters of code. Every year I’m amazed at what people can squeeze into a tiny game. Check out the entries! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
This is Double Dodge, my submission to #tweettweetjam 11, a game jam challenging entrants to write something using only 500 characters of code! It's playable in browser now—try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge #gamedev #PICO8
Only 9 hours left! Get your TweetTweetJam entry in! 28 participants and 20 entries so far, but there’s room for more! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Starting to feel like a space battle now. Some perf issues when lots of bullets in the air - might need to switch from polys to particles. And I need to figure out what role the large command ships will play - currently they just sit there. #pico8
🪐 SUPER SOLAR SYSTEM SYZYGY Will you be able to align the planets before they fall into the sun? Second entry for #TweetTweetJam Play here: beepyeah.itch.io/super-solar-... In 496 characters of #pico8 code:
i want to see some #TweetTweetJam entries from the likes of @2darray.bsky.social , @kometbomb.bsky.social , @liquidream.bsky.social , etc!! itch.io/jam/tweettwe...
TweetTweetJam 11
A game jam from 2026-05-23 to 2026-05-30 hosted by eggnog. Make a game using 500 characters of code or less! More code doesn't always equal better choices. Scaling back opens encourages creativity, an...
itch.io
It's done! This is Double Dodge, my submission to #tweettweetjam 11, and it's playable (in browser) now! Try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge Many thanks to @platformalist.bsky.social for running this inspiring jam! #gamedev #PICO8
TinyRally is submitted to #tweettweetjam! Commented code on sizescape.itch.io/tiny-rally, minified code here in 🧵
I have something ready to submit to #tweettweetjam! This is juuuust squeezed into 500 characters! #PICO8 #gamedev
Using #tweettweetjam as an excuse to play some more with #pico8.
🔵 🔴 🟢 Dotful Dodger My entry to #TweetTweetJam 11 Play it here: beepyeah.itch.io/dotful-dodger ( #pico8 code in following posts)
Two days left of TweetTweetJam 11! 22 participants and 8 entries so far! Come join and make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Trying to cram a little rally driving game into 500 characters for #tweettweetjam Have rendering and driving in... 600 characters, ha. Now to shrink!
Making a small entry for #tweettweetjam. Still at ~400 characters so I'm adding some logic and collisions next! #pico8
SNAIL RACING HAS NEVER BEEN MORE EXCITING. munro.itch.io/mollusk-paddock #pico8 #tweettweetjam #indiedev
Got my #tweettweetjam #pico8 cart down to 498 chars! Had to sacrifice the track outline for a lap timer, but I think it was worth it.