Froyok (Léna Piquet)

@froyok.fr

"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok

I bought tons of retro CG books from Japan, btw. The package was 12 kg (!). “We can’t do this anymore, we forgot how” will not be a thing anymore. Will post more photos in the thread.

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The Character DNA Addon for Blender from Poly Hammer is pretty sweet if you, like I, have to deal with Metahumans and don't want to spend a few grand on a Maya license

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

screenshot of my itchio store, showing several texture packs available for purchse

In ~2007 when coding the ambient lighting of Splinter Cell, I had the idea of storing dynamic SH probes in Voronoi cells, where a) dynamic objects could walk/lerp the face graph, and b) static meshes "palettised" probes per vertex and lerped to give Realtime GI. It never shipped but look how pretty!