Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.💖 #blender #unrealengine #gamedev 🔗 codeberg.org/shaderwitch/...
Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
I’m really happy to finally be able to share what we’ve been working on for several months now. #Illugen 2 brings a huge number of new features, and there’s plenty more to come. #techart #vfx www.youtube.com/watch?v=oFUV...
What's New In IlluGen 2.0?
YouTube video by JangaFX VFX Software & Tutorials
youtube.com
Contact Recycling - making contact generation almost free. box2d.org/posts/2026/1...
Contact Recycling
Contact recycling is a technique I developed for Box2D and Box3D. Contact recycling can drastically improve rigid body simulation performance, making the process of computing contact points almost fre...
box2d.org
Dressmaker is a masterpiece.
I bought tons of retro CG books from Japan, btw. The package was 12 kg (!). “We can’t do this anymore, we forgot how” will not be a thing anymore. Will post more photos in the thread.
The Character DNA Addon for Blender from Poly Hammer is pretty sweet if you, like I, have to deal with Metahumans and don't want to spend a few grand on a Maya license
#geometrynodes tool made for the pwnishers new challenge. Plane is going to be far away so its good enough for now. #b3d
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c...
The start map for Quake Rooftops is ready soon! Ty for your patience! 💜
When your gamedev friend shows you progress on their new engine.
Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday
A mini-movie showing off the Skyhook concept, where an SSTO is boosted off an electromagnetic accelerator and ramp to meet a 230 km long rotating tether that flings it to the Moon: youtu.be/AhYnXZfAd5o
Gunman Contracts is very fun and I wish more people had VR to experience it fully. If you do everything right, you're John Wick. Most players are closer to a very heavily armed Mr Bean.
Very stupid game.
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
steamhype.com
I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T...
In ~2007 when coding the ambient lighting of Splinter Cell, I had the idea of storing dynamic SH probes in Voronoi cells, where a) dynamic objects could walk/lerp the face graph, and b) static meshes "palettised" probes per vertex and lerped to give Realtime GI. It never shipped but look how pretty!
SPRAWL zero is out now! The culmination of so much blood sweat and tears, who would have thought a random interaction on the Quake Mapping discord would have lead to this? store.steampowered.com/app/3748520/...
Save 20% on SPRAWL zero on Steam
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ...
store.steampowered.com
gonna experiment with primarily white livery with this one
The Steam page for my next project: What Lies Within The Ivory Tower is live. The game has officially entered an alpha stage. Here's some images from the game and intro cinematic, with some fantastic assistance by @brickwork.bsky.social on the ship!
Alwan 2.0.0 is out. Colour science in pure C11, first public release. Almost a year! No dependencies. f32 and f64 in one binary. A core that compiles unchanged as C, HLSL, GLSL and Halide. MIT. github.com/soufianek... 1/28
This thread have a title: "I discussed with @troy_s and everything became more complex" So: How to treat "out of gamut" pixels in "picture formation". 1/21