Kayin

@kayin.moe

Dev of IWBTG and Brave Earth Prologue. Hyper Fixating Genderqueer Garbage Demon! He/She/They (don't worry about it). ⚠️Occasional explicit but non-pornographic content in topics and reposts. Use your own discretion. kayin.moe/about

The real way to make a really cool game is to run a digital fiefdom where every commercial game developer on Earth is required to give you 30% of their money for life.

Screenshot of a bluesky post:

i love deadlock because it show that the best way to get a really cool game is to avoid letting the creative part gutted by hr thinking in metrics and sells

Gruber saying there is more interesting shit on X is so funny when he's the most boring people on earth like man I'm sorry no apple CEO is saying anything that interesting on social media. I still check X fairly often and it's mostly the same 3 cool people I wish moved to Bsky tweeting in a circle

a game youve already bought has no need to be difficult, but only because it already has your money. the “scam” is complete, and the game gets to suck from here on. this wasn’t as bad back when rentals existed but, yknow. but of course americans are all libertarians who think ownership = freedom.

on this note i think the way people think of difficulty is that it’s inherently untrustworthy. if a game is hard, it’s suspected of swindling you in some way. “quarter muncher,” “padding for length,” etc. which leads to people who don’t like these games to interpret them as like, scams.

Kayin@kayin.moe · 16h ago

While mot the only place you'd find cabinets, the context of the arcade itself is important. These games expect to be surrounded by competitors. So while a ruthless place, arcades were at the same times one of the most honest places to play games. The most you can steal from a player is one credit.

I've said a lot before that it feels like a lot of us indie devs (me included!) are white belts. The focus of the indie market is on making a ton of random "novel" games, casting dice into the ether until you "make it" and then move onto other games or just retire.

Kayin@kayin.moe · yesterday

And you can say "Well indie games still do this stuff!" like okay no, indie devs mostly make one, maybe two games in the same genre and then do something else. They have tons of research material, don't build the genre skills many designers in the 90s built.

mfers be like 'games are so young' and I just laugh and remember sitting there playing The Game of Ur with Ashurbanipal and getting his ass so heated he was threatening to scatter my idols and drape my skin from the city walls 😂😂 young bloods don't know shit!!!!