Tom Sarachan

@lawofgamedesign.bsky.social

Lawyer-turned-game designer. MFA from NYU Game Center. Law and game design have more in common than you think.

Folks seemed real down about AI today, so I thought it would be a good time to test again whether ChatGPT could pass my reading/writing/thinking involved seminar for sophomores. The answer: it would maybe pass if I was pretty drunk for most of the semester.

Here's a big board game design thread, about low ceilings, high floors, and the risk of over-developing your game. 🎲✂️ 🧵

Hey all--I'm looking for an old bit of TTRPG history. Back in 2000, a game called Narcissist had a pre-release. It was a sequel to Continuum: Roleplaying in the Yet. I'm aware of two versions: 0.5 and 0.7. Does anyone I know have a lead on either or both?

Thanks to Derek for having me on the podcast! If you want to hear about how game design is like designing and teaching a college course, check it out!

Derek Bruff@derekbruff.bsky.social · last yr.

Today on the Intentional Teaching podcast, I talk with @gregisonthego.bsky.social about his new storytelling game Keep the Faith, a game about religions in transition. We dive into the connections between game design and learning design! intentionalteaching.buzzsprout.com/2069949/epis...

I finished teaching my Playful Theory class, a seminar for studio artists focused on games. It was my first academic course in the post-ChatGPT era, so I tried out a few strategies to handle students potentially skimming readings and submitting AI-generated response papers. Thread🧵

Playful theory site header

Ahem. Hello. I have been informed there is a big Gift Event coming up. Have you considered gifting My Book for your Gift Event? My Book is great! It wraps nicely. If you get it in hardback it can be used to smush bugs with a VERY ironic smek. www.harpercollins.com/products/pes...

Pests

An engrossing and revealing study of why we deem certain animals “pests” and others not—from cats to rats, elephants to pigeons—and what this tells us about our own perceptions, beliefs, and actions, ...

harpercollins.com

Do you hunger for even more PLAYFUL ART~GAMES?! Come hang out with us next Saturday 11/23 for NO QUARTER, our annual exhibition of new games with work by Bahiyya Khan + @robdubbin.bsky.social + @iznaut.com + @holywowstudios.bsky.social

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Naomi Clark (@metasynthie) 暗悪直美@halfrobot.com · 2y ago

Starting NEXT WEEK across NYC... @nyugamecenter.bsky.social & a bunch of local game orgs present GAME DESIGN DAYS, a series of playful pop-up events in 3 neighborhoods over 3 days! Check out the map & schedule: game-design-days.glitch.me ... Arcades, outdoor LARPs, studio visits and more!

GAME DESIGN DAYS : a week of playful pop-up events, November 19-23, 2024. More info at game-design-days.glitch.me. Game Design Days are supported by the NYU Game Center and Empire State Development.

There's a thing where experienced fighting game players have to constantly remind viewers on their streams that the talent of the player is more important than the relative strength of their character, and I feel like game dev YouTubers need to give similar reminders about game engines.

This is very true. Everything you want to learn about any art or craft is freely available on YouTube. The problem is, you then have to do the work, which is the sticking point for many.

A tweet by Jess Owen which reads: 

Al didn't democratize art.

Artists did.

Free YouTube tutorials, sketch pages, advice blogs, works-in-progress, mentorship, AMAs, process videos. Sharing materials, stock references, resources, and technique. These are freely available to anyone who wants to learn.

I remember Brenda Clough being on a panel where advice was being dispensed to young hopeful writers. When asked what was the most important thing for a writer to have she said, "A spouse with medical insurance." It got a laugh but she backed it up with, "Seriously."

Don't give up your day job, health insurance and 401(k), folks. Nearly every single writer you've heard of had a day job until their writing careers took off - and some of them kept their days jobs after that too, because they liked them, or they knew pro publishing is a fickle beast. Don't starve!

Ali Trotta@alwayscoffee.bsky.social · 3y ago

Just saw the WORST advice to give on a general level, which is to just quit your day job, willy-nilly, to become a writer. The suggestion was to let yourself go feral/get backed into a corner and figure it out. And oh my god,can we just KILL the idea that one has to struggle/starve to make art? No.

The reason I wish more creators could be more open about having other means of floating a career is not to shame or out them -- I mean, ffs there's no sin in having a spouse with a good job, a trust fund, supportive family, etc -- but to help young creatives understand the playing field better. (1)