Happy international black cat dayyy 🖤 Here are some stunning black cats I had the honour of painting 🖤
Lindeh.
@lindahoogendam.bsky.social
🤷 Freelance 3D Artist based in 🇳🇱, just trying to figure things out | She/Her | 🌿Environment Art | 🎮 Game Art | 🐈 Cat Owner |📚 Book Nerd | https://linktr.ee/lindahoogendam #3d #gameart #gamedev
Plumeria (Frangipani) ✨ New botanical art, tropical flowers are always some of my favorites! Made in Blender with some extra work in the compositor. #blender #b3d #floral #botanical #3DArt
A little collection of my recent Arcane inspired work! #3dmodel #handpainted #arcane
wip chill low pressure sculpt to relax a bit because today has been a day 🙃
Use only ONE piece of art to convince folks to follow you :3
Might as well post it here! A magical girl animation I've been slowly chipping at over the weekends for ages.
Was curious about using PCG to smartly drive weather effects, so here's a test scattering drips from overhangs, puddles + splashes where those fall along with spawning spatial audio, pretty pleasing result for a quick test. #UE5 #GameDev #UnrealEngine #PCG
Here is how I did the stained glass on the lamp (watching a video on how the physical lamps are made helped a lot). Found online shops selling glass, took a few screenshots to make my "virtual" Tiffany glass sheets. Used those in SP to paint on top of my mesh 🙂 [ #3dart #texturing ]
Werner Herzog didn't drag a 30-ton steamship up a hill so you could tell me that AI is "inevitable"
Buster Keaton didn't stand still while a two-ton housefront collapsed on top of him with a window cut out to barely clear his shoulders on each side so you could tell me that AI is "inevitable."
Congratulations, Toby! Thanks for the artshare. I'm Elena, concept artist and illustrator 😊
As a historical town, there are a lot of walls worth taking pictures of . This is just collection of bricks walls and stone walls around York City. York #Referenceimages #Textures
I've been working on some cool materials lately, pretty excited to release them for free soon... Fully made with Substance Designer of course ✨😊
Quick material to get back in to it Trying to recover from burnout so setting a time limit and sticking to it 🙂
Spotted these around York, I would love to see other towns and cities take this up with wrapped up utilities boxes using local artists work. #Referenceimages #Environmentreferences
ABN Painterly Normals is now available on Gumroad! 😊 A Substance Painter tool for generating tangent-space normal details from albedo, with Auto and Manual workflows for painterly, hand-painted, and stylized projects. Link in the comments! #SubstancePainter #HandPainted #GameArt #GameDev
Yesterday we released a trailer for this weird ass game and couldn't have imagined a warmer reception ❤ You can watch a full trailer for HOARDER in the link below!
From blockout to the finished scene. I can't wait to be done with this game fr 😭
In turquoise this time. 10”x8” Oil on cradled wood panel
Concept → In-game waterfall FX done right. @SergeFilin just dropped an incredible procedural breakdown. Must-see for any tech artist. 80.lv/articles/cre... #vfx #shaddermagic
Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!
What I noticed during Kenney Jam is that a lot of participants had issues putting together a 3D terrain quickly. So, I'll be releasing these modular terrain pieces soon. It'll allow you to slap together some models and create quick, low-poly terrain!