🔪FULL TRAILER for our new game Apple Crumble! 🔪 It’s your grandma’s 84th birthday party and nobody is trying to murder her. Stop suspecting your family members, and don’t worry about the strange man in your bedroom. A new creepy-cozy mystery thriller from the creators of Duck Detective.
Flogelz 🎶
@flogelz.bsky.social
🌺 Flo | Lvl. 28 | he/him | 🇩🇪 Berlin, Germany 💼 3D & Senior Technical Artist @ Jo-Mei 🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur 🛠️ Unity, Blender, Substance, C#, HLSL linktr.ee/flogelz
Some concepts I used here: - strong hook that creates a curiosity gap (can only be resolved by watching the full vid) - speaking to the player fantasy - making commenters feel smart/ important We had a nice wishlist bump from this :) Open to additional freelance work!
Found a social media format for my client that works well on any short-form video site - as it leads to both high retention and engagement. This did 169k on Insta, 94k on Youtube and 91k on TikTok.
Had a dream that there was global panic about the world running out of oxygen, Nintendo was the only video game company to make a statement about it, and the internet collectively spent its final hours on Earth debating whether Nintendo was being genuine or not
a mockup of clair obscur in pixel game form🌳🖌️🤍 (wish i could wipe my brain and replay it for the first time again!!) #pixelart #animation #digitalart #clairobscur
Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine
I've been playing around with @crocotile3d.bsky.social yesterday! Here's a little basic scene with my asset packs! #lowpoly #pixelart #iguess
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨ HAZE is still 50% off, so it's a great chance to try it out if you haven't!
🌫️HAZE is 50% OFF!🌫️ HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨ Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀 Go and get it while it's hot!!! 👇👇👇
❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️
🌫️HAZE is 50% OFF!🌫️ HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨ Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀 Go and get it while it's hot!!! 👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
After all, why not? Why shouldn't I stylize raymarched clouds? 👀 These past few cloudy days inspired me to play around more with clouds again ☁☁☁ #gamedev #unity3d #madewithunity
I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨ This project was a long bumpy road, but I'm glad I stuck with it until now! Check out the trailer here! youtube.com/watch?v=LR8j... #bellsarietta #fanart #zelda #nintendo
@prozdishere.bsky.social Holy cow, I just read a few comments on your latest (last) twitter post and I understand now why people don't like twitter anymore, like what the hell was that- Sorry you had to go through stuff like that man. You're awesome and I hope you have a better time here!♥️
On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
A view so nice it's worth getting wet feet for
What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film! Almost done! Stay tuned :)
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here: github.com/alexanderame... #madewithunity #gamedev #unity3d
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
We have released a new #devlog! ☺️ This time it's about our Unity setup and how we use it for Golembert 🌱 Check it out and have a nice day! ☀️ #IndieGameDev #indiegames #gamedevelopment www.youtube.com/watch?v=VLq6...
Unity Setup for our Indie Game! || GOLEMBERT Devlog #11
YouTube video by Studio Firlefanz
youtube.com
Due interest, Tiling break methods By: #UnrealEngine #UE5 #Gamedev #Indiedev Alex Engelman github.com/engelmanna/H... Video: youtu.be/reDjo7QQsng Mohsen Tabasi github.com/proceduralit... Video: youtu.be/ut0e8VneEJE WitchDev github.com/WitchDev/Ran... Forum: forums.unrealengine.com/t/randomized...
Each day after school the kids of the village can’t wait to join old Walter to get all the secret tips for fishing but even more to hear his stories of the wild sea out there! #art
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉 This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫 Check it out: 👇👇👇 www.youtube.com/watch?v=8P33... ☝☝☝ #gamedev #unity3d
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry
youtube.com
... And in case you're wondering: Yes, I'm still working on the #zelda project :')
So I always was a bit sad that nintendo toned down the clouds in Tears of the Kingdom compared to the first teasers⛅ They were so PRETTY- Always wondered how they made them and just had a shower thought yesterday and I'd say I got pretty close hehe!✨