Been working my ass off on #DiddyKong Racing for the Sega #Dreamcast! I've optimized and vectorized the audio synthesis and mixing tasks that the N64 originally offloaded to the RSP, but we're having to emulate on our main SH4 CPU! #gamedev #retrogaming #n64 #mariokart
freakdave
@freakdave.bsky.social
🎮 Game Developer Deluxe 🎮, Retro Console Enthusiast, worked on Hunt: Showdown 1896, Saga of Sins, Biplanes, SNOW The Ultimate Edition, Spellforce 3 youtube.com/@freakdave https://mastodon.gamedev.place/@freakdave
Fuck off. If anything is "millennial", it's those cool transparent colors our iMacs, Gameboys, and Tamagotchis came in. No fucking millennial likes the house flipper grey. Call it a millennial paint job when I can see through the exterior of a car because it's Glacier Purple like my GBA.
No fuck off we're not calling this "Millennial grey" this shit was dictated completely by boomer retiree house flippers we absolutely had NO say in this
I'm in the process of finalizing the SuperNES FX3 documentation which will be located here: github.com/LimitedRunGa...
GitHub - LimitedRunGames-Tech/snes-fx3: Super Nintendo FX3
Super Nintendo FX3. Contribute to LimitedRunGames-Tech/snes-fx3 development by creating an account on GitHub.
github.com
OH MY GOD, IT'S FINALLY HAPPENING!!! #DiddyKong Racing, the definitive #N64 kart racer, is coming to the Sega #Dreamcast! This is a direct HW capture recorded from my first time previewing Bruce's initial build! It's looking amazing already at this early stage! #gamedev #retrogaming #retro
Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.
I also figured out how to draw on VMU on Sega Dreamcast. Imagine the possibilities... #dreamcast #segadreamcast #gamedev
The Casio Loopy? Of course it runs DOOM! www.generationamiga.com/2026/07/11/s...
Someone got DOOM running on the Casio Loopy, and it actually works
The Casio Loopy was built for drawing, character design and printing colourful stickers. Now it runs DOOM, with working music, adapted controls, hardware-as
generationamiga.com
Hello 😊👋 I am porting Monkey Ball to the #Dreamcast bringing AiAi home where he belongs! 🐵🍌 I am using the GameCube assets from Super Monkey Ball for this. There is a prototype demo featuring the beginner courses + extra floors. Here is a playthrough: www.youtube.com/watch?v=277A...
Monkey Ball – Dreamcast – Prototype (9th June 2026)
YouTube video by Memorix101
youtube.com
RetroGBFull Toolkit — full game engine for #GameBoy. It intends to bridge the gap between code only solutions and visual first solutions github.com/pablordgez/R... #retrodev #gbdev #gbstudio #retrogaming
A deeper look into Overtake, formerly known as 90s Super GP, aka 90s Arcade Racer... included as a bonus stage in the upcoming beat'em-up game by Antonis Pelekanos Takeover 2. Fans of classic SEGA AM2 games on the Sega Model 2 and Sega Model 3 arcade boards, you'll want to check this one out!
The Lost '90s Arcade Racer Is BACK (And It’s Great!)
YouTube video by ARC Arcade Racing YT
youtube.com
Psst! Guys guys guys! GUESS WHAT! 90s Super GP/90s Arcade Racer is still alive and well! Sort of! At least one playable level of the game is coming as a bonus stage in Antonis Pelekanos' new game The Takeover 2, with an option to expand it to a full game/spin off Check out ARC Arcade Racing's video:
Did some Sega Dreamcast programming using PVR API directly. :) After 3 days of programming, I have model loading done and vertex colors work. The platform is extremely easy to program, especially relatively to PS1. :D #segadreamcast #dreamcast #gamedev
Presenting #Runescape Classic... coming soon to the #Sega #Dreamcast! Featuring a real-time day/night system with dynamic lighting, online connectivity, mouse + keyboard (and even dual analog stick) support, NTP-based system-time synchronization, and much more! #gamedev #retrogaming #osrs #mmorpg
"Gael Force" is new #Dreamcast #homebrew currently being worked on by @sorted99.bsky.social A tactical, strategic-combat RPG with tons of flair, that blends 3D & 2D graphics, not unlike Final Fantasy Tactics Worth keeping an eye on! mrtheplague1.itch.io/gael-force #retrogaming #indiegame #gamedev
jnmartin and I are revisiting our port of #MarioKart 64 to the Sega #Dreamcast and are prepping for a rerelease. He's offloaded all audio processing to our SPU and redone the renderer, while I've gone and optimized all of the math and vector routines for BIG FPS GAINZ! #retrogaming #n64 #gamedev
200% gainz relative to the best performing scalar implementation (with every optimization flag in the book enabled), using my own hand-rolled, SH4 ASM optimized, vectorized FFT implementation... for the Sega #Dreamcast. github.com/gyrovorbis/s... #fft #math #retrocomputing #simd #dsp #gamedev
Presenting FFFFTT--(F)ast (F)ourier (T)ransform (T)esting--captured from my Sega Dreamcast! github.com/meisei4/fffftt Real-time digital signal visualization demos--including CD audio playback support--with SH4 accelerated FFTs by yours-truly! #retrogaming #dsp #math #graphics #gamedev
Our port of #Sonic Mania to the Sega #Dreamcast is nearing completion! Here's 2 minutes of footage captured directly from my physical DC! Stand by for the Blue Blur's epic return home to a #Sega console! @sonicfreak94.bsky.social #retrogaming #gamedev #gamedevelopment #indiedev
here's the scene from my collab with @eliasdaler.bsky.social , running on real PS1 ଘ(੭ˊ꒳ˋ)੭✧
In other news, our team at Wasted Studios is working on Merge Mutants and we now have a first demo available on Steam, go grab it (it won't be available forever)! Feedback is always welcome! store.steampowered.com/app/4764660/... #indiedev #indiegame #pixelart
Jam for #GameBoyAdvance games starts in about 2 days! #GBAJam 2026 "The full-scale GBA game jam back ... just in time for the console's 25th anniversary! You have 3 months to make something cool that runs on the Game Boy Advance." itch.io/jam/gbajam26 #gbadev #retrogaming #indiedev #gbdev
GBA Jam 2026
A game jam from 2026-06-13 to 2026-09-30 hosted by Pyro_Pyro, Nikku4211, skylyrac, GValiente, kva64, exelotl & avivace. The full-scale GBA game jam is back again for 2026 - just in time for the consol...
itch.io
Looks like realtime shadows (Dreamcast, PSP, and desktop) will be landing in Simulant very soon! #gamedev #dreamcast
We've teamed up with @vgnysoft.bsky.social to celebrate our 20th anniversary with a limited-edition merch collection! > DCJY VMU shells in 9 different colours > DCJY Dreamcast console shell + More! Available for one month only from Monday More info: www.thedreamcastjunkyard.co.uk/2026/06/dcjy...
Fake water refraction and caustics running on a stock #saturn. (A simple wave function displaces the vertices and colors, I will slow it down a tad) Also implement stationary level particles, like those butterflies you can see there. #retrogaming #indiedev
Wow, I didn't expect to win the🥇place but here we are! It's been a blast developing my little game "You Are Tomato" even though there were times where I thought about just giving up due to random lock-ups and crashes. I'm glad I didn't! Also, congrats to all remaining participants! #dreamcast
The winners of Dream Disc '25 have been announced! Thanks everyone for participating - physical disc coming soon :) orcface.com/blog/06-drea...
These two 2000 print ads were not intended to be placed together. If they are, they inadvertently seem to tell a grim story of a person who played Mario Golf as a solace from an unsuccessful love life, only to get addicted to the game and starve.