Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
A couple more of my Project: Anglerfish concepts from @cyan.com's presentation at Mysterium last week:
RIP Katsushi Murakami (1942-2026). A legendary designer for many tokusatsu & anime series (Gavan, Bioman, Giraya Ninja, Ulysse 31, Space Adventure Cobra, Gatchaman...), and toys. x.com/Alien_anvil/...
QRP with your most popular piece on bsky - This little foraging boar has gotten the most love I think.
QRP with your most popular piece on bsky - My D&D characters from 1995 to 2023 on a single page! Those I played for more than a few sessions at least.
Does anyone know if there are analytical fog density functions for cones as there are for boxes and spheres, like in this shadertoy by @iquilezles.bsky.social ? www.shadertoy.com/view/Ml3GR8
shadertoy.com
A Texture Lookup Approach to Bézier Curve Evaluation on the GPU jcgt.org/published/00... New published paper! The premise is that you can offload polynomial evaluation to the texture sampling unit, which can be useful for improving execution times if you are compute bound.
may have gone a bit extra with the enemy death animation in You Have Died (And Been Reincarnated As A Fox Girl) but i like it :3
New video: Supercharging my procedural mountain forest Two years of landscape progress in one devlog! www.youtube.com/watch?v=ACjl... #GameDev #IndieDev #ProcGen
Curious to know as well, especially if they were inspired by my articles ! :D
I must know who is responsible for Halo Campaign Evolved having a custom lens flares implementation, bravo whoever that is, stock UE flares are evil
Made a backend for Dear ImGui for Sega Dreamcast. I can’t believe it works. Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂
meshoptimizer 1.2 is out! Featuring support for tangent generation, a significantly faster vertex decoder for Intel/AMD CPUs, several new smaller algorithms (cluster position compression, triangle filtering, clusterlod BVH) and more. GitHub stars and boosts appreciated! github.com/zeux/meshopt...
If you've been watching recent engine-related news from the industry and are feeling disenchanted with that trajectory, I'd like to share some non-mainstream projects that might brighten your day:
Inspired by @mmalex.bsky.social's dots experiments recently, tried to do some kind of "particle DOF" in the fluff renderer, effectively blowing out every particle's microparticles which gives a kind of uncanny effect that also melts my GPU with overdraw.
Now that I'm back on my ADHD meds and having my schedule clear up later this year, I'm happy to say I'll be open for work as a 3d/tech/pixel artist for games! Preferably remote (in-person in Finland OK as well) My artstation ( www.artstation.com/millenia ) has a bunch of my old pro work up
Azure Midsummer
Principal 3D/Tech Artist
artstation.com
Lomo 35mm 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics
fun fact: they found the original digital master tapes of all the Reboot episodes that we previously only had in VHS quality, refurbished the extremely rare and expensive tape machines required to play the masters, and are currently uploading them to youtube for free in 1080p! youtu.be/inKdUICLmXY
ReBoot - S01E01 - The Tearing (HD)
YouTube video by Mainframe Studios
youtu.be
Eat3D uploaded quite a few of their old UDK tutorials, pretty fun to watch for the nostalgia trip (I bought a few of them back in the day !) https://www.youtube.com/watch?v=JlfN5CKQO2Q
Old Damaged Pillar
The originalOriginally released on February 8, 2008
youtube.com