Dr. Hyeonjin Park (they/them)

@hyeonjin.bsky.social

phd from ucla, researching monstrosity and identity formation in video game music/sound, with additional interests in animation and kr/jp pop cultures. also a voracious reader.

✨🎀 NEW CFP: The Queer and Feminist Perspectives on Japanese Popular Cultures symposium (supported by the University of Tokyo, Media, Gender, and Sexualities Study Group) is coming back for its third edition!!!✨🎀 📩 Send us your abstract by August 15 at popculturesjapan@gmail.com✨ Share widely!

Call for Papers: Queer and Feminist Perspectives on Japanese Popular Cultures Symposium 2026

A platform for critical discussions about gender and Japanese animation, fashion, video games, literature and digital cultures

events.humanitix.com

Korean Indie is one of THE go-to sources to see what the indie music scene is like in South Korea. I really recommend subscribing! Or, at the very least, check out their website! You're bound to find something to your liking, considering that they've been around since the early 2010s.

Korean Indie@koreanindie.bsky.social · last mo.

Newsletter is being prepped now. Going out tomorrow. If you want a weekly set of new music, subscribe and confirm. No ads, no spam. A quick scan. koreanindienews.subscribepage.io

"executives with no understanding of the industry" seems to be an endemic problem across industries: higher education, medicine, you name it, a bunch of suits with MBAs and unearned arrogance are destroying everything around us, and for some reason, we're supposed to accept that they know best

Greg Iwinski@garyjackson.bsky.social · 4w ago

TV writers were right in 2023 and are being proven more right every day — there was a stable television model that made everyone lots of money and put out good shows. Then execs with no understanding of the industry confused the production model and the distribution model, and they blew it all up.

Good Evening, “video games” was a 45 year sociological study conducted by hardware development industries. We are now complete with our study. Thank you for your time.

I posted my History of Games keynote: - A materialist reexamination of the canonical game crises from a developer's POV - Thoughts on the ongoing game industry restructuring - Indiepocalypse, AAApocalypse, deprofessionalization, games at the knitting stage www.molleindustria.org/HistoryOfGam...

A History of Games Through Mass Extinctions

A transcript of Paolo Pedercini’s History of Games Conference keynote (2026).

molleindustria.org

As always: Pirates, emulator devs, modders, and amateur archivists across the internet are so damn important to ensuring that it remains possible to play most video games far into the future. Also: We need PC ports. Even a bad PC port can be fixed up by fans and made playable for years to come.