John Wordsworth

@johnwordsworth.bsky.social

Game developer and tech leader in Sweden. All about Game Dev, TTRPGs, and board games. Working on a Tabletop RPG and a video game. Former Tech Director at Paradox Interactive. Maths PhD Survivor.

I love my MX Mechanical Mini keyboard - not least because it's the most efficient I've ever had at switching between 3 devices (less than a second?). It's a few years old now, and while a couple of keys have broken - they have been saved by 3D printing, and they are surprisingly fine to use!

A photo of the Logitech MX Mechanical Mini keyboard with two key-caps replaced by 3D printed ones.

Went through the exciting steps of setting up our Steam Partner account today - we will soon be able to start talking about the game we have been making for over a year! Very exciting - can’t wait to start talking more about it.

A hand drawn image of a winking ghost on a yellow/green background.

Home from a week in Tromsø and it's been surprisingly nice to have darkness at night again! It was surreal going to bed with the light shining around the curtains at all hours but super nice being somewhere cool when hiking through nature. Here is a photo of a fjord at midnight!

A photo of a Norwegian fjord with water in the middle and mountains on either side taken at midnight which essentially looks the same as it would at any other time of the day.

That’s pretty sleazy, which is a shame - because so have a lot of love for Chip Theory overall. There is no explicit mention of “Wroth” as a product (just “the Universe”) which means I would assume those badges are for this game. Borders on false advertising TBH!

No Pun Included@nopunincluded.com · 3w ago

call me old fashioned, but I find it pretty disingenuous to say that your one game called Wroth and your one unreleased game called Wreck is an "Award Winning Wroth Universe" and then slapping all the badges Wroth got in such a way to make it look like Wreck has them.

screenshot from the crowdfunding campaign for Wreck, that has badges such as SUSD Recommend, Tim Chuon Game of the Year 2026 and The Dice Tower Seal of Approval

Been working on this as part of my Levelling The Playing Field program for a while, as part of a mission of creating fairer access to knowledge. Eight 101 video courses for independent game dev, €40 each, available soon. Sign up for the launch announcement & newsletter at courses.ramiismail.com

A factor I keep thinking about is the extent to which the drain of decision-making might play into the desire to stick with the most popular game, D&D. We make thousands of decisions a day, and that makes us tired. What's one decision you can choose to not make? Your game of choice.

We are ~30% D&D now vs other systems, but we always fall back because it’s common language - nobody at the table has to be in learning mode. But also, it’s a “fantasy sandbox” where most other RPGs are built around a niche concept, so I can make a drop-in “fantasy anything” session for D&D easily.

Chris Hutton - TTRPG Insider@newsnerd.bsky.social · 2mo ago

A factor I keep thinking about is the extent to which the drain of decision-making might play into the desire to stick with the most popular game, D&D. We make thousands of decisions a day, and that makes us tired. What's one decision you can choose to not make? Your game of choice.

First play of the solo board game “Witchcraft!” today and I had a lot of fun. Just about the right length, and a good balance of randomness vs strategising with your witches. It feels very replayable with how it’s setup and the 9-mission campaign looks like a lot of fun and will mix things up a bit.

A photograph of the board game “Witchcraft!” that has been setup and is just partially through the first turn.

Some friends and I gave the Blades '68 RPG a whirl yesterday. I went into it a little dubious because it feels like a wild setting, but we had a GROOVY time! It was really easy to lean into the setting and it was super fun. A lovely new side of Blades in the Dark.

A marketing image for the Blades '68 RPG setting for Blades in the Dark.

We have been working on our Unity game for around a year now and I feel like the architecture is pretty solid overall. We have nice 'visual coding light' triggers and effects system so everyone on the project can add in game effects and the like. But then I open `PlayerController.cs`...

A screen grab from the movie 'The Thing' showing one of the main characters holding a pack of dynamite.

Played “Wraith and the Giants” the other day. A solo board game where you leap around a giant God of War style trying to take it down before it reaches your village. Had fun after 2 learning games - some nice puzzle solving and easy to learn. Looking forward to evaluating the more advanced modes.

A photo of the board game Wraith and the Giants after setup and before the first round is played.

Had an amazing time playing the first act of Arcs: The Blighted Reach today. The core game is pretty good (8/10 maybe) but this is even better. Love the wider decision space, the “NPC” units and each player having their own objectives. The campaign element seems smart for “emergent stories” too.

A photo of the Arcs board game in the middle of play

Never realised that the main challenge writers faced today was that not enough words have been written to fill in all the books people want to buy! But if you can generate a book in a day with Claude, I guess readers should just use Claude to generate their own mediocre slop instead of buying yours?

Sarah Weinman@sarahweinman.com · 6mo ago

“If I can generate a book in a day, and you need six months to write a book, who’s going to win the race?” God this is bleak

Love this. Generally, when my players are fighting any intelligent/humanoid species and they realise their chance of winning is now very low - I nearly always take this option. Not all survive, but the ones that do become interesting NPCs or memorable stories in the future!

Tab Creations@tabcreations.com · 7mo ago

GM Tip: Allow enemies to flee, surrender or negotiate. Not every encounter should end in death, and morally gray outcomes keep players guessing. #ttrpg #dnd #rpg #gaming