I love my MX Mechanical Mini keyboard - not least because it's the most efficient I've ever had at switching between 3 devices (less than a second?). It's a few years old now, and while a couple of keys have broken - they have been saved by 3D printing, and they are surprisingly fine to use!
John Wordsworth
@johnwordsworth.bsky.social
Game developer and tech leader in Sweden. All about Game Dev, TTRPGs, and board games. Working on a Tabletop RPG and a video game. Former Tech Director at Paradox Interactive. Maths PhD Survivor.
I was quite intrigued to revisit Halo once more with Halo: Campaign Evolved, but 4 crashes in 20 minutes of play means that I guess I’ll be waiting a while before I boot it up again :(.
Haven't played much D&D recently, but I'm stoked to see Dark Sun making a return! Respect to the team for trying - must be hard to modernise Athas in a way that keeps the harsh feeling while losing the contentious topics. Fingers crossed it turns out good! www.dungeonsanddragons.com/dark-sun/
my god it’s true, I’ve been making a videogame with @amypearson.bsky.social and @johnwordsworth.bsky.social for over a year
Went through the exciting steps of setting up our Steam Partner account today - we will soon be able to start talking about the game we have been making for over a year! Very exciting - can’t wait to start talking more about it.
Went through the exciting steps of setting up our Steam Partner account today - we will soon be able to start talking about the game we have been making for over a year! Very exciting - can’t wait to start talking more about it.
"Show this part of London after the Earth has heated up dramatically due to global warming"
Google Earth, a tool often used as a source of satellite imagery to verify photos and videos, has added a feature that allows you to alter satellite imagery with AI, for reasons. blog.google/products-and...
Home from a week in Tromsø and it's been surprisingly nice to have darkness at night again! It was surreal going to bed with the light shining around the curtains at all hours but super nice being somewhere cool when hiking through nature. Here is a photo of a fjord at midnight!
That’s pretty sleazy, which is a shame - because so have a lot of love for Chip Theory overall. There is no explicit mention of “Wroth” as a product (just “the Universe”) which means I would assume those badges are for this game. Borders on false advertising TBH!
call me old fashioned, but I find it pretty disingenuous to say that your one game called Wroth and your one unreleased game called Wreck is an "Award Winning Wroth Universe" and then slapping all the badges Wroth got in such a way to make it look like Wreck has them.
Been working on this as part of my Levelling The Playing Field program for a while, as part of a mission of creating fairer access to knowledge. Eight 101 video courses for independent game dev, €40 each, available soon. Sign up for the launch announcement & newsletter at courses.ramiismail.com
Check out the trailer for my buddy's game! youtu.be/B0N7Y9jRies?...
Stationbreak - Announcement Trailer
YouTube video by Broken Spaceship
youtu.be
A factor I keep thinking about is the extent to which the drain of decision-making might play into the desire to stick with the most popular game, D&D. We make thousands of decisions a day, and that makes us tired. What's one decision you can choose to not make? Your game of choice.
We are ~30% D&D now vs other systems, but we always fall back because it’s common language - nobody at the table has to be in learning mode. But also, it’s a “fantasy sandbox” where most other RPGs are built around a niche concept, so I can make a drop-in “fantasy anything” session for D&D easily.
A factor I keep thinking about is the extent to which the drain of decision-making might play into the desire to stick with the most popular game, D&D. We make thousands of decisions a day, and that makes us tired. What's one decision you can choose to not make? Your game of choice.
for the best part of this year, I've been speaking to former Maxis developers to put together this: a near-6000 word oral history of Spore 🦠 www.designroom.site/spore-an-ora...
Spore: An oral history
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...
designroom.site
Oh god, Horse Armor is within the Ask Historians 20 year rule for historical content 💀
I always go back to Big Lebowski, Robin Hood: Prince of Thieves or Princess Bride.
Quick question- what is your comfort film? The one you can always turn on when you just want to sit on the couch and relax? For me, it's probably Goodfellas, but would love your thoughts.
First play of the solo board game “Witchcraft!” today and I had a lot of fun. Just about the right length, and a good balance of randomness vs strategising with your witches. It feels very replayable with how it’s setup and the 9-mission campaign looks like a lot of fun and will mix things up a bit.
Late pledges are still open for Amarath, but will close soon. Check it out before it's too late! www.kickstarter.com/projects/rob... #ttrpg #dragonbane #drakarochdemoner #amarath
Amarath
Fight against impossible odds when facing the hordes of Chaos in this epic Dragonbane adventure
kickstarter.com
Juniors support by working on clearly defined tasks with help. Mid-levels apply their skills and can get stuff done in their field. Seniors guide others and multiply output - by teaching, improving processes, leading by example. Principals innovate and make improvements that last for years
How would you describe the difference between junior, mid-level and senior roles in the industry?
Some friends and I gave the Blades '68 RPG a whirl yesterday. I went into it a little dubious because it feels like a wild setting, but we had a GROOVY time! It was really easy to lean into the setting and it was super fun. A lovely new side of Blades in the Dark.
We have been working on our Unity game for around a year now and I feel like the architecture is pretty solid overall. We have nice 'visual coding light' triggers and effects system so everyone on the project can add in game effects and the like. But then I open `PlayerController.cs`...
Played “Wraith and the Giants” the other day. A solo board game where you leap around a giant God of War style trying to take it down before it reaches your village. Had fun after 2 learning games - some nice puzzle solving and easy to learn. Looking forward to evaluating the more advanced modes.
It's always these bullshit reasons like 'it's hard to track and we don't want to risk missing someone' or 'they were only on the project for 6 months' when it always equates to 'my ego is childishly fragile and I don't want to share credit with more people because I feel I deserve it more'.
Everyone who worked on a video game needs to be in the credits: aftermath.site/video-game-cre...
Had an amazing time playing the first act of Arcs: The Blighted Reach today. The core game is pretty good (8/10 maybe) but this is even better. Love the wider decision space, the “NPC” units and each player having their own objectives. The campaign element seems smart for “emergent stories” too.
En liten recension av Drakar och Demoner. open.substack.com/pub/rollspel...
Drakar och Demoner
En liten recension av regler och lådan
open.substack.com
This is the most incredible footage of blue whales I’ve ever seen
Never realised that the main challenge writers faced today was that not enough words have been written to fill in all the books people want to buy! But if you can generate a book in a day with Claude, I guess readers should just use Claude to generate their own mediocre slop instead of buying yours?
“If I can generate a book in a day, and you need six months to write a book, who’s going to win the race?” God this is bleak
Did quite a bit of board gaming this year - by my standards at least! Feel like I got to enjoy a wide variety of games this year. Heat, Kingdom Legacy, Elder Scrolls, Arcs, Origin Story and Dragon Eclipse are some standouts for sure. #BGStats
Love this. Generally, when my players are fighting any intelligent/humanoid species and they realise their chance of winning is now very low - I nearly always take this option. Not all survive, but the ones that do become interesting NPCs or memorable stories in the future!
GM Tip: Allow enemies to flee, surrender or negotiate. Not every encounter should end in death, and morally gray outcomes keep players guessing. #ttrpg #dnd #rpg #gaming