Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SMOLDER — REAL-TIME VOLUMETRIC EFFECT RENDERING IN GLACIER AND 007 FIRST LIGHT by @lexdev.net from IO Interactive are now online - enjoy!! advances.realtimerendering.com/s2026/index....
@justinpaver.bsky.social
Gamedev hobbyist. Prior XP engineering at Bungie, Crystal Dynamics, NVIDIA, Climax
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SPEEDING UP PATH TRACING VIA ORCA (ONLINE RADIANCE CACHE ACCELERATION) by @jontology2.bsky.social from EA SEED are now online - enjoy!! advances.realtimerendering.com/s2026/index....
Small update on the artbook over on my Kickstarter page. www.kickstarter.com/projects/din...
Update 2: August update · DINK!
Hey all, looks like we are due an update!Again, thanks to all who are following my page, much appreciated. So whats been happening since the last update? Well i have been busy, but not just on the boo...
kickstarter.com
After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!
I suppose this is as good a time as any to update my profile information, seeing as I was one of the 23 people laid off by Double Fine today. Twelve years ended today. I wish it could have been twelve years more.
Layoffs hit Double Fine today, and I'm sorry to report that I was one of the ones hit. If you need a game designer with tech chops and 2+ decades of experience, here I am.
Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.
The newly independent Double Fine is laying off staff today, three weeks after Xbox divested the studio as part of its massive restructuring.
NEW: I spoke with multiple video game developers and a U.S. employment lawyer to learn more about restrictive side clauses that often prevent employees at major companies from pursuing hobbyist work or personal projects. In an industry renowned for creativity, why are we stifling it?
Developers discuss the pain and prevalence of side work clauses
How an industry renowned for creativity is actively stifling it.
gamedeveloper.com
I have a new website and it's kind of like a game now 👾 👉 lukhash.com Come hang out in Neon City, chat to NPCs, hit the Raster Bar, earn Resident Status, and see what else is hiding around the streets :) Let me know what you think! (also when you spot any bugs!🐛)
doing some finishing touches on new risa version, z-saw sound engine and glissando in tables starting to work fairly well
If you're even a _tiny_ bit into security and privacy, pay attention to this one. A court filing in a case against cyberhacker Peter Stokes revealed Microsoft's GDID embedded in EVERY Win11 install provided the FBI the ability to trace his PC across VPNs(!!) & proxies(!!) across three countries.
Microsoft admits Windows 11 has a GDID tracker with no off switch, first documented publicly in an FBI hacker complaint
GDID is the persistent Windows ID that helped FBI trace a Scattered Spider hacker despite VPNs. Here's how it works and how to limit it.
windowslatest.com
Make it exist first... then leave it exactly as it is because quite frankly other tasks take priority sometimes. It's already good enough and nobody will spot that tiny mistake, and the fact that you created something in the first place is already an achievement
Months of work, a lifetime of learning, but the Levelling The Playing Field 101 Courses program launches right now. Eight €40 courses launching 10 days apart, I aim to make the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars. courses.ramiismail.com
A new example of Meta shithousery. This is a post of mine on Instagram (left). Click the dots top right and this advisory note appears (right). I never use ai, never will. Why would they do this? Who benefits? Are they just trying to make viewers think everything is genAI so they just accept it?
Happy #portfolioday everyone. I’m Chris, an illustrator and game artist looking for more board game, TCG and video game work for the last quarter of this year.
Hey #PortfolioDay ! I do illustration and animation, lots of private commissions and TTRPG work. Colorful high concept genrefic cartooning
Hey #PortfolioDay! I'm Ryan and I'm a pixel artist looking for work 😊
This is the game I’m making with Godot + Jolt, it’s a surprisingly detailed 4x4 game that is set in a Furniture Store because…. that seems really fun. s.team/a/4135570
4x4 in a Furniture Store on Steam
4x4 off-road physics-based precision driving in a mini open world mega furniture store
s.team
I'm looking for work! • 𝗠𝗮𝗶𝗻𝗹𝘆 looking for long-term contract; • Experience with Environment, Characters, Animation and UI; • Experience as Lead/Art Director; • Great at working with a team; Created all the art of Orange Season and Farming Camp. Portfolio below!👇
Sneaky tease of some of the new artwork ive been making for my art book DINK! Spaceships, sweepers, robots, vehicles, plus more. Follow my @kickstarter.com pre launch page for updates and previews of some of the new stuff. www.kickstarter.com/projects/din...
Man, killing id Software is akin to Sony shutting down Insomnic or Santa Monica. Nintendo killing off EAD. Disney closing Pixar.
200 followers on my pre launch page. Huge thank you o all that are showing early interest. Working hard on the first chapter so i can show people what the finished thing will look like :)