Keir Miron

@keirmiron.bsky.social

directing a weird game I will announce later

“Publishers know what players want better than—“ Nope. We’re all just guessing and pretending to know better Make art you love. Work hard to get better at making art you love. The rest is admin

the thing about indie games is that if someone designs one single game I love, I’ll get whatever they make for the rest of their lives and pretty much always have a good time. people are so attached to ip but imo you really gotta know the creators.

Feels good to be shipping again. Release management might be one of my favorite parts of the job, but I think it has more to do with the people who I get to work with then necessarily my own ability. I’m really lucky to have such a great team.

When a menu has a neat little tween. Or a character has a funny little animation. Somebody out there spent days making that little detail perfect. And when you’re playing a game you’re blasted with like 50 of these little things per minute. Games are so rich with human life! It’s awesome!!!

This fall, Fortunate Horse is open for business. We made Worlds Beyond Number, Fun City, Rude Tales of Magic, Oh These Those Stars of Space, and now we can help you make your thing: stories, sounds, and music across podcasts, video, and games. Pitch us here: fortunatehorse at gmail dot com

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