There are too many awesome people on bsky, so I will try to post here a bit more often. This is my current project on which I am working. Still an insane amount of work has to be done, but created this rough cinematic before my vacation in September. Now back to work with renewed energy 💪🏰 #ue5
Sergei Leoluch Panin
@leoluch.bsky.social
Senior Environment Artist and Mentor Currently - Housemarque Oy. Sony studios https://www.artstation.com/leoluch I love all aspects of environment creation both 2d and 3d and share my knowledge
New on bluesky! Looking to connect with other gamedev people. Currently working on DOOM: The Dark Ages @ id software very outdated portfolio: www.artstation.com/felixleyende...
New platform so I guess it's ok to bump this once more: if you're looking into learning Substance Designer from scratch, I made a whole tutorial series about it 👩🏫✨ www.youtube.com/playlist?lis...
Substance 3D Designer Beginners Course | Adobe Substance 3D - YouTube
This comprehensive course equips you with the essential skills to dive into Adobe Substance 3D Designer confidently. Beginning with the basics, we'll guide y...
youtube.com
I am sure I will not have enough motivation to create the whole city, but layout started to feel pretty good
When you have good modular system and good content it is pretty cool how many stuff you can assemble. I just started to explode my kit, but with 5.5 it's going pretty juicy
I worked on a free course to jump start a collaboration through @academiaoftalent.bsky.social. Will be improved and updated as things are always changing but this will always be a free access course to get your feet wet. Get your free Unreal Engine 5 Intro Course at www.academiaoftalent.com/ue5
Hey everyone! 👋 I'm a 3D artist working for Substance with a soft spot for everything historical and/or whimsical 😊✨ I also make tutorials and love to share tips and tricks! www.artstation.com/troglodette
Seems I am not quite ready to say goodbye to this medieval project and I am still not doing Warhammer game, so I decided to continue my nanite exploration in 5.5. I decided to take my old project with castle on the river and nanite remaster. And it is very promising start !
With the latest release of #arcane new season I would like to share my old project which I never finished. I wanted to do a district in Piltover with the vibe of architecture of old st. Petersburg, but it was too complicated in the end. Still have this dream
I am not a huge fan of isometric shots , but this one still looks so nice that I can't not post this one #3d #warhammer
Really appreciate the new follows! I'm Tristan, Senior Material Artist @ That's No Moon, previously @ Cloud Chamber & Velan I post about art, but sometimes about rock climbing & unions My DMs are always open, especially for those looking to break-in! Portfolio: artstation.com/advisablerobin
Cooked a build today. This feeling is really nice. Much more today on artstation !
It was very productive weekend and I hope to close this project this week. Trying to understand what I want to show in final publication without 20+ images of each lighting and shot :D
I'm continuing to work on the wagon design, still rough sketches phase. Quick photobash really helps here with details
The biggest lesson from this house is the scope of work. I can make good content, but every time I instead take something epic and gigantic and just get tired of it. And drop quality level. So, do not think you make "small boring house" - execution matters. And design
Thanks a lot ! rt Train 🚂 @flownepp.bsky.social @kimaava.bsky.social @iansmithartist.bsky.social @ayisanchez.bsky.social @tristanmeere.bsky.social @jacobclaussen.bsky.social @corgiboltz.bsky.social @eugenialysa.bsky.social @jackart89.bsky.social @hughchew.bsky.social
rt train! 🚂 Follow those wonderful people: @jeryce.bsky.social @helenahansen.bsky.social @tristanmeere.bsky.social @tinyworlds.org @tobiasrintoul.bsky.social @lowpolycurls.bsky.social @maartenhof.bsky.social @alexkmtang.bsky.social @leoluch.bsky.social @ninaklos.bsky.social
Started to work on videos. Small sneak peak. Still some things have to be done, but it is so close already !
Started to work on polishing each individual lighting scenario. I pretty often receive questions about how not to lose focus when you are working on the location. This is an example of the comments which I do for myself. I placed this image on the second screen when I lost, I just check with it
Starter packs seem to have helped many find part of there audience but there scattered to the winds so making a thread of them, you find them add them be they art, dev any kind of creative outlet and see if we get more people with there audiences and find new ones.
I love destroyed and overgrown stuff, so I will spend a bit more time on this variation.
Hi everyone! Time to introduce myself ✨ I am Carmen, I work as a lighting artist for games, currently on the ARPG No Rest for the Wicked! I previously worked at Blizzard on the unannounced Survival Game. I've been in games for 5+ years 💚 I have a deep love for moody lighting and cinematography.
First alpha dressing pass is done. I think, environment part of the work done completed around 90% and after that last push with decals, more material blending etc. I think next publication will be final, but let's see
Do asset with insane amount of geometry , full nanite pipeline , path tracing and render it like a mobile game from 2010. Yes, I love it. True next gen RTS
What’s up people! I’m Max, an environment artist based in Melbourne Australia. I’d love to connect with more game devs and have a nice community for our industry! Fee free to reach out! 😁 www.artstation.com/maxbainbridge #gameart #gamedev #environmentart
I create materials for a living as a contract artist/freelancer. This is some of my work that i did for Scorn. More on my artstation. I'm pretty versatile with styles and topics but disgusting is definitely one of my favs. #substance3d #gamedev #gameart #gamedev #materials #textures #alien #horror
Still very proud with this one. After rewatching Uncharted I want to do even more jungle ruins :(