Niko

@lethalguitar.bsky.social

C++ programmer, likes reverse engineering and old games. Lead dev on BioMenace Remastered and Duke Nukem 1&2 Remastered (Evercade). He/him

ICYMI, BioMenace, one of my all time fave run 'n gun platformers, is having a both a birthday and a sale. The remaster is really darn good, by the way. All changes in it are thoughtful and QoL type things, the gameplay remains the same. The new episode also rocks.

Rigel Gameworks | BioMenace Remastered@rigelgameworks.bsky.social · 3d ago

The original Bio Menace (v1.0) was released today 33 years ago! www.youtube.com/watch?v=uifr... We created BioMenace Remastered roughly 3 decades later and the players really seem to enjoy it! Get it now on GOG or Steam. Currently there's a 25% discount on Steam!

Just to be clear on this article, the position I took isn't "developers need to be more brave" but "funding needs to be more brave". Developers make all the cool stuff, just because they want to - the funding side hits it with market research and fear and growth targets and shareholders.

GamesRadar+@gamesradarplus.bsky.social · 2w ago

We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry, say experts www.gamesradar.com/games/we-nee...

It really sucks when someone you were following for their work in the retro scene turns out to be big on AI and using it in all their projects. That instantly kills any and all interest in anything they ever make.

I was a big fan of DosBox Staging. Some cool unique features and modern development practices. Unfortunately, the project lead has recently gone all in on AI and is saying stuff like "AIs would be more fair/neutral than a human". Yikes. I can no longer recommend their fork at all. What a shame.

Also a friendly reminder that we do NOT allow the use of generative AI for art and audio assets. And that includes your itch․io thumbnail. Don't worry, we'll know. Because it looks like complete shit.

Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12