Jonathan Romano

@luxaritas.com

Software development and creative endeavors. Currently working at the crossroads of participatory science, games, and UX @frameshifter.org @eternagame.org https://luxaritas.com

I've been gesturing towards the idea that: 1. Groups can be smarter than individuals 2. Proven in other fields and species 3. Social protocols + sensemaking make it buildable I'm trying to gather papers, books, etc that lend precedent or otherwise support the idea Open contributions via @semble.so

Collective Intelligence Research (by Rudolph Fraser.) — Semble

Explorations into the idea that a group of humans is "more intelligent" than the sum of their "IQ" (i.e. "groups of individuals doing things collectively that seem intelligent")

semble.so

It was a joy to chat with Ronen, get some insight into the direction Cosmik and co are going, and explore all the shared vision we have (which only seemed to increase as we went!). Also inspired some exciting concepts for the future of participatory research (including with @atproto.science!)

Ronen Tamari@ronentk.me · 2mo ago

Great conversation today with @luxaritas.com ! So cool to learn more about games for participatory science, feels like we are barely scratching the surface of the potential in research gamification. I learned about the Eterna project where video gamers became core contributors and authors on papers

Just thinking about this again these past two days The exact same game can succeed or fail based on whether the people jumping in are getting the game they expected A lot of the wrong players -- players that won't like it -- jumping in to play is really gonna color perception of that game.

Max Nichols@maxnichols.bsky.social · 2y ago

My stance is: player expectation and framing are huuuge factors that affect how players experience a game. Marketing and community management are all about managing player expectations and framing Therefore, they are affecting the player experience, and thus are doing game design

My heart is so full tonight at this concert. Amazing music, and especially a joy to get to chat with the group. Haven’t smiled like this in ages, I so needed that. 🙂

Concert ticket (and obscured pamphlet) for “Skye Consort & Emma Björling” at May Memorial UU Society, through the Folkus Project (with an amusing logo of a cow standing upright playing a banjo with pink spotted swim trunks on a yellow surfboard and the tagline “great acoustic music pure and unpasteurized”

My obsession for a decade: Parts of games are real, not fiction. Like, you are not really becoming a powerful knight when you gain a virtual level. That's fiction, fantasy. But you DO gain real skills. In manipulating buttons, game tactics etc. In multiplayer games, the friendships are real.

Daniel Cook@danctheduck.bsky.social · 8mo ago

BTW, Spirit Crossing is coming to Steam. The goal is to create a major Cozy MMO with a huge population of folks making friends in a safe and welcoming space. I deeply believe we can make the world a better place. If this interests you, please wishlist! store.steampowered.com/app/2321960/...

Man, what a fun way to spend Christmas, curled up doing a score study of John Powell’s score for HTTYD with a fresh copy of the book from Omni and the deluxe soundtrack on play. Really gives me a deeper appreciation for this fantastic score

I wrote an article about dialogue choice as part of a narrative designer’s toolkit *aside* from branching, instead considering how choice can invite us to *perform* a character. My case study is South of Circle’s beautiful fuzzy meaning-making (using symbols instead of words). 💜 Give it a go!

Gamers with Glasses@gamerswithglasses.bsky.social · 8mo ago

We're just over the moon to be sharing this with you: the one and only @hannahnicklin.bsky.social on South of the Circle and how developers use in-game choices to give players space in which to perform the story. www.gamerswithglasses.com/features/per...