MasterBismuth

@masterbismuth.bsky.social

I'm dead inside but my body keeps moving. Critical of the State of Alabama; it's awful. Videographer, artist, and programmer. Unemployable cripple and monster.

Welp, next week I have a consultation to see about getting my other Achilles tendon lengthened to match the right foot. Hope to Hell I can get that done.Would be a tremendous relief in the long term because the problem has proven completely impossible to correct by any other means.

Finally came upon the first particularly difficult puzzle in The Big Walk. It's probably simpler than it seems but it doesn't seem very simple. Forgot to get a screenshot of what I believe to be the method of communication though, which is a grid of panels one can set and then elevate.

BildBild

Snapped up a copy of The Big Walk. Played a little bit of it but I also haven't slept much due to the doctor's appointment I had to wake up for and I've got a headache, so I have yet to spend a great deal of time with the game. But I think it has the juice. The audio in the game is excellent!

I've mentioned it more than a few times already, but if you like point and click adventures AT ALL, then you really shouldn't sleep on Endacopia. Genuinely one of the best in years. Old-school (both in style and engine) but new spirit as it was made by by someone who wasn't even alive in the '90s.

Save 10% on Endacopia on Steam

Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.

store.steampowered.com

'You'll choke too' - an aerial embroidery landscape inspired by all the wildfires happening right now... I'm upset every time I smell smoke outside and somehow we have people starting them maliciously too! But we all breathe the same air so they'll choke too (1/2 - see thread for close-ups)

An embroidery hoop containing a sewn landscape from above. It shows a forest on the right, a line of fire and charred ground with smoke on the left. The smoke is felted wool.

Okay, I figured it out: this was a GIMP bug. Near as I can tell it just sort of lost some buffer it was using for the image-global alpha channel, rendering all black instead. But the Navigation pane showed I was looking at transparency. Closed the file, reloaded, and everything was fixed. ?>:|

As you can see, this looks more like what we expect the image to resemble with no backgrounds activated. This has real .png (well, it's probably .webp now that I've put it on Bluesky) transparency and it's working again, which includes alpha blending for things like the glow from bright, reflective portions of the beast.

I also implemented a mask that can be activated to darken the shadows without occluding any portions that should be bright/glowing by baking/flattening all of my bloom layers into one layer, then setting that layer's mode to split and putting it in a folder with a basic black silhouette of the coot. After that I made copies of those two layers and flattened the copies together to create a static version of the shadow mask map. The two constituent layers were preserved and shoved into a folder that I archived off into the layer structure, set to invisible, and locked it.
MasterBismuth@masterbismuth.bsky.social · 2d ago

Was working on a picture of a Eurasian coot (a particularly interesting fowl, that one) and had what I thought was shaping up to be a pretty good if maybe a bit heavy-handed picture going. Unfortunately, I seem to have have committed several errors I am presently unable to fix as I cannot find them.

Picture of a Eurasian coot aura farming in some strange weather. A bit melodramatic, perhaps but not bad practice for something that I happen to have in mind for later on.

Was working on a picture of a Eurasian coot (a particularly interesting fowl, that one) and had what I thought was shaping up to be a pretty good if maybe a bit heavy-handed picture going. Unfortunately, I seem to have have committed several errors I am presently unable to fix as I cannot find them.

Picture of a Eurasian coot aura farming in some strange weather. A bit melodramatic, perhaps but not bad practice for something that I happen to have in mind for later on.When I attempt to hide all the background elements a strange and horrible beast is revealed to me. The black background should, at least in theory, be a transparency but it seems as though I leaked a solid black onto a layer where it should not be and now I'm catching holy hell trying to fix this.

However, the erroneous bird/demon thing created by this series of possibly ruinous errors does have some laudable qualities of its own. Definitely casts a different impression than what came before.

I was up at the buttcrack of dawn this morning when it was still dark out. It had been pouring all night. Took this picture with my phone. It isn’t even a shot of something. It just captured… I don’t know… the vibe? Regardless, I like it.

Bild

If you're thinking that the logo for this game looks familiar and perhaps evokes a sense of dread there's a good reason for that: Kitfox Games have made deep sims before. They made the merciless post-apocalyptic sim NEO Scavenger (2014) (PC). Near as I can tell, Ostranauts is far more than that.

Kitfox Games 🦊@kitfoxgames.com · 2d ago

Ostranauts 1.0 is out NOW! 📖New endgame story 🕵️‍♀️ Bounty System: Make money catching criminals ⛏ Steam Workshop Support: Over 68 community mods already available! 🚀 New Station Maps 🏆Achievements 👨‍🏫Tutorial Improvements and much more! store.steampowered.com/app/1022980/...

Switched my GIMP back to the Legacy icon pack because the default one has some notable faults with it. In particular, I color-code my layers but several of the pastel colors available for such categorization make it nearly impossible to see the eye icon overlaid as the foreground over light pastels.

Screenshot of my GIMP where I have now enabled the much more colorful and clearly defined Legacy icon pack. Notice middle right column where my layers are organized. The eyeball icons are easy to see against the pastel color coding, which is a great relief to me after working on several projects where I genuinely couldn't tell the state of the eyeball icons at a glance due to them blending too closely with the colors.

GIMP could use a little work with its color theory and feng shui. This seems like a rookie UI/UX mistake to me.

Having completed this gomboc piece I now have some idea of what I could do for subscriber badges on the channel. I'll photograph shapes from my collection, transform them as I did with the gomboc photo, and use the transformed and shrunken versions as the subscriber badges. Could be good!

On the left is a gomboc sat upon a white surface with a black background. There is an implied light source but it's a bit inconsistent in this scene.

On the right is the same gomboc but now it is situated inside of a sort of dark purple/orange-yellow dither gradient that matches the subtle lighting color hints of the far edge of the gomboc.

I have also cleaned up the engraved lettering, painting over the stray, off-color pixels that accumulated due to the stacks and stacks of weird image processing algorithms that I slapped together to make this little abomination of an image.

I like to believe that even though I haven't been able to pick up a pen and draw in a sketchbook for years (I have a strange mental block; even thinking about sketching makes me feel physically ill) I like to believe that refining these works is giving me some sort of applicable art practice.

Same Gomboc as before (sourced from a photograph from the Gomboc shop) but I have applied far more image processing to help make the shape pop a bit more and to give the image a more interesting color scheme/palette. End result is significantly higher in contrast and doesn't have as many aberrant, horrible colors from the GIMP default dithering quantization of the available color palette.

For want of anything actively useful to do I am over here once again trying to draft up emote ideas to fill up the bit/tips emote slots and maybe come up with two more animated emotes of some sort while I'm at it. Thus far I've milled out a weird emote of a Gömböc.

I heavily dithered picture of a Gömböc, which is a geometric shape that will always and invariably self-right and stand itself back up if it is tipped over on its side. This properties has, to my understanding, been mathematically proven (granted, a poorly designed one made of poor materials may not obey these properties with absolute certainty).

It is described in the "About" section of the web site for the shape as, "... the first known homogenous object with one stable and one unstable equilibrium point, thus two equilibria altogether on a horizontal surface. It can be proven that no object with less than two equilibria exists."

The Gömböc is a recent innovation though. It has only existed since the early 2000s A.D. (at least as a human discovery/innovation).

In theory certain turtles or tortoises have shells of a shape not dissimilar to a Gömböc which enable them to right themselves.

I went in and searched carefully to find this post bc I knew it would be there. I remember these chips. They were mighty tasty. A real treat to scoop up a bag of these when I was on road trips with my folks as a young child. Wonder if Keebler still has the recipe for these things.

Discontinued Foods!@discontinuedfoods.bsky.social · 3y ago

Pizzarias (1991-circa 1998): Pizza-flavored snack chips, legitimately made with fresh pizza dough. Came in three flavors: Cheese, Supreme, and Zesty Pepperoni.

Everything that I've seen of Endacopia (2026) (PC) has been quite brilliant. Its aesthetic compels me. Its mixed media motif speaks to a great yearning within my soul. I suppose part of me feels I should be doing some sort of superficially similar mixed media game dev. Needed motivator, mayhaps(?).