Chris Floyd

@misterfoldy.bsky.social

Humanities teacher-in-training (MAT). Former game designer & game director: Life is Strange: Before the Storm, Beast Breaker. Preferred diet includes posts about archaeology, large birds, Dante, architecture, board games, Catholicism.

Students are often portrayed as antagonists/perpetrators in AI cheating stories, and surely some of them are—I won't entirely dismiss their capacity to make choices. But students are also the main victims. The real villains are not living in dorms or going into debt to learn nothing.

Tressie McMillan Cottom@tressiemcphd.bsky.social · 4d ago

Almost every single student who has found me this week wants to talk about AI. A couple reflections. One student has taken three AI courses in philosophy, health sciences and comm. They’re basically the same class. As it turns out, it doesn’t take a lot of classes to “learn” ai.

When they said video games were poisoning kids’ minds I think—given the current climate—they were probably referring to Dandy from Beast Breaker. Disgusting!!

A screenshot of the game Beast Breakers. A cute cartoon cockatiel in a suit is talking to a mouse. The cockatiel, Dandy, says “Why, my father is adamant that those of us with privilege must pass it on to those who are less fortunate.”

Alright y'all, this is it! The final stretch for the game industry hardship fund. We've got $13k to raise in 14 hours to meet the final goal, I think we can do it. itch.io/b/3802/game-...

Brandon Sheffield@brandon.insertcredit.com · 3w ago

In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...

I reached the end of Beast Breaker. I'm gonna miss this game. I wish there was a way to replay the final boss to beat it with every weapon for the achievements, or at least, that the post game enemies still count towards the relevant achievements, but other than that, I really loved this game!!

Hey, publishers. When I click on the developer's name on a game's Steam page, don't take me to your publisher page. I know how to get to that page when I want to: It's the other link, where it says PUBLISHER: I clicked on DEVELOPER: to learn about... the developer. Thanks, love you XOXO

Soft Rains Day. "Today is August 4, 2026, in the city of Allendale, California. Today is Mr. Featherstone's birthday. Today is the anniversary of Tilita's marriage. Insurance is payable, as are the water, gas, and light bills." RIP Ray Bradbury, 1920-2012

There Will Come Soft Rains
By: Ray Bradbury

In the living room the voice-clock sang, Tick-tock, seven o'clock, time to get up, time to get up, seven o 'clock! as if it were afraid that nobody would. The morning house lay empty. The clock ticked on, repeating and repeating its sounds into the emptiness. Seven-nine, breakfast time, seven-nine!
In the kitchen the breakfast stove gave a hissing sigh and ejected from its warm interior eight pieces of perfectly browned toast, eight eggs sunny side up, sixteen slices of bacon, two coffees, and two
cool glasses of milk.
"Today is August 4, 2026," said a second voice from the kitchen ceiling, "in the city of Allendale, California." It repeated the date three times for memory's sake.
"Today is Mr. Featherstone's birthday. Today is the anniversary of Tilita's marriage. Insurance is payable, as are the water, gas, and light bills."

Source:
https://www.btboces.org/Downloads/7_There%20Will%20Come%20Soft%20Rains%20by%20Ray%20Bradbury.pdf

Ten years ago, it started with a game jam. Since then, we've poured all of our love and craft into every single pixel. Now, it's finally here: a wordless point-and-click adventure in a prehistoric world full of dinosaurs. Theropods launches August 20th!🦕

Everyone's comparing Nolan's Odyssey to Homer, but I think there's much more richness The ancient Greeks adapted the Odyssey into ART While these images might appear static to us, I want to walk through how an ancient Greek saw art: AS DYNAMIC STORYTELLING like our films 1/13

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