pltc

@pltc.bsky.social

plathc.github.io

lens design is matching up very well with the diagram from the original design in Modern Optical Engineering - you can measure the focal length of a lens by passing collimated light through the front surface and seeing where it focuses

BildBild

When dealing with noisy and/or partial inputs to describe a shape, the standard approach in geometry processing is to reconstruct a clean implicit surface first, and to do geometry on it. But why this one in particular? What about all the other surfaces that would have been coherent with the input?

iveevi.github.io/rcgp/ Check out Venkat's work on a new graphics programming language on statically enforcing correctness of heterogeneous graphics programs (e.g., resources declared on host must match shaders at compile time). The compiler is open sourced and let us know if you have any comment!

Bild

New blog post! In "Quantizing tangent frames", we look at various established methods to represent tangent frames in the vertex data, squeeze a few variants into 32 bits per vertex and look at the resulting precision. zeux.io/2026/04/30/q... Share, like and subscribe!

Quantizing tangent frames

I’ve been working on tangent space generation recently, and also pondering the tradeoffs between QTangent and normal-angle storage. So when, in a completely unrelated discussion, someone said “you cou...

zeux.io

Preparing for our course "Optimal Transport Based fluid simulation: New and Old" with Cyprien Plateau-Holleville (EUROGRAPHICS and SIGGRAPH) 2D simulation of "droplet hurdles race" (De Maleprade et.al). Features high surface tension, viscosity and fluid boundary - domain interactions.