Chris Chapman
@savestate.site
Perennial project-starter. "Sound[s] bored and enthused at the same time" — YouTube commenter Hoodii https://savestate.site/
At Sega CS1, during the development of Golden Axe II (1991). The man standing is planner Kazuma Fujii. The person seated in front of a Digitizer System III is graphic designer Hiroyuki Kawaguchi. x.com/rew_w/status...
Happy 25th anniversary to the GameCube, the console that played host to such all-time classics as [scene missing]
Pocket 5 and Flip 2 are also discounted. Clearance sale, they're ending these older lines. They're both great for everything through PS2.
Retroid Pocket Classic now on sale at $99. If you want a Game Boy ish retro handheld, that’s quite the bargain. www.goretroid.com/en-gb/produc...
We did it! Issues 1 through 184 are now available in 600dpi! We hope you enjoy reading this amazing comic. Spread the word so more people get to experience StC! We're not done yet, though. There's still the reprint era, the Poster Mags, Total Sonic and the Eternal Champions Special to scan.
Huge milestone for the Sonic The Comic Rescan Project. We now have a complete run of high resolution scans complete from Issue 1 to Issue 184! This completes the original story run of STC. All downloadable in various resolutions from the STC Scans website. stcscans.zone
"For some reason the Americans wouldn't touch it." The UK's Ocean Software, though, happily turned an Oscar-winning film about the hell of war into a hit computer game. And the conflicted critical responses it got are fascinating. New post on Platoon, the game: www.superchartisland.com/platoon
Platoon – “The first casualty of war”
Does this game-of-the-movie capture the coolest parts of the film? Was its development time (probably around three months) long enough to create a competent computer game? Are the graphics and soun…
superchartisland.com
Every 1997 Weekly Famitsu has been scanned! Please RT and spread the word and post any cool things you find in these! Enjoy! www.gamingalexandria.com/wp/magazine-...
Hey, I made a quiz on Sporcle! How many Fable games can you name? (Harder than the premise suggests. Anyone who 100%'s this on their first try probably worked at Lionhead.) www.sporcle.com/games/savesta...
Name the Fable Games
Can you name all of the Fable games? There are more than you think. (DLCs not included.)
sporcle.com
£4.72 for UK folks. If you have any interest in how video games got from Pong to the PS5, this is one of the most brilliant history lessons you'll ever have - and for less than the price of a pint. Absolute steal scenes. Loads of games, loads of extras, 100% recommended.
Atari 50 The Anniversary Celebration (Steam) $4.79 Gamebillet buff.ly/41I41Qe
Hey, I made a quiz on Sporcle! How many Fable games can you name? (Harder than the premise suggests. Anyone who 100%'s this on their first try probably worked at Lionhead.) www.sporcle.com/games/savesta...
Name the Fable Games
Can you name all of the Fable games? There are more than you think. (DLCs not included.)
sporcle.com
The cats graciously put on a magic show for us last night. I figured out how they did most of the tricks, but I didn’t say anything, because that would have been rude.
As someone who worked at a British dev studio in the north of England who made superhero games for Acclaim, this post is spot on.
Perfect couple of posts summarising the Wolverine / AAA space.
I am overwhelmed with gratitude for everyone who helped us survive a decade. We have a cool month of new retrospective docs, returning series, patron exclusives, archive tapes and much more coming over the next month. A small thank you. Thank you all so much. The mission continues.
10 Years. We did it. Thank you all for supporting our work. We do not have the words.
The video game industry has always been volatile (I published Press Reset in 2021!) but the skeleton key to understanding the current state of things is this: Big games now cost 10x to make what they did 15 years ago but most do not generate even close to 10x the revenue. Simple as that
This is a part of the game's second level that exists only for you to go watch the birds and enjoy some serenity. It has its own location and scrolls the rest of the level off screen so you're not interrupted, it's very intentional. It's absolutely wild to see something like this on the NES.
GIMMICK! SUNSOFT 1992 FAMICOM
New on the Secret Area: I decide to do some digital exploring to discover a Jeopardy fan game based on Star Wars that someone submitted to Mobygames, and whether or not I can find it 27 years later. Another digital dive. Shares and comments appreciated, as always. asecretarea.com/2026/09/11/s...
Searching for Star Wars Jeopardy!: The force was strong with this one. - You Found a Secret Area!
I gotta say, I’ve been in a rut lately. Having fairly average to unremarkable days, barely inspired to watch, play or even read new stuff. Suddenly, I got inspired by an idea that a friend suggested t...
asecretarea.com
Burger King sometimes uses one of the Fallout fonts* * Berthold Block variant
I didn't realize Hooters used the Cheerios font
Lockard's story is incredible. He appeared on a 1987 "Computer Chronicles" to discuss turning his Mahjong Solitaire game into Activision's "Shanghai." www.computerchronicles.blog/computer-chr...
Computer Chronicles Revisited 99 — Shanghai, Tower of Myraglen, Earl Weaver Baseball, and Ferrari Formula One
The Computer Chronicles discusses computer games
computerchronicles.blog
The original Mahjong Solitaire (Brodie Lockard, 1981) on the PLATO looked glorious. Also clever to show stack height with outline width.
The original Mahjong Solitaire (Brodie Lockard, 1981) on the PLATO looked glorious. Also clever to show stack height with outline width.
One issue with the internet defaulting to a single language and gaming focusing so much on the US experience is that we forget other countries also interview devs Here's a French interview where Myamoto confirms that Link is inspired by Peter Pan www.gamekult.com/actualite/mi...
One of the early British female video game entrepreneurs and programmers: Anita Sinclair. Co-founder of Magnetic Scrolls (1984). Magnetic Scrolls made a name for itself from 1985-1992 producing acclaimed graphical text adventures such as The Pawn and Guild of Thieves.