Optimist: the glass is half full Pessimist: the glass is half empty UI Designer: The glass' pivot and anchor points are both 0.5 on the x and y axis
Optimist: the glass is half full Pessimist: the glass is half empty Game writer: Glass_OnInteract I can’t do anything with that right now. I don’t need that. That isn’t useful right now. That doesn’t help me right now. That won’t be helpful. I can’t use that. That isn’t helpful to me right now.