Squarepeg makes games

@squarepeg-makes-games.itch.io

3D artist that likes FOSS Software, Unreal Engine, XR Game Dev and Table Top Games. Talks politics sometimes. You can find me @ https://linktr.ee/mr_squarepeg

Recently a community member added weapon sway to our samples, using a visual script. Ignore the crappy test level and placeholder assets, just look at that nicely animated gun waving during walking, running and jumping!

Like holy shit its literally the most malicious evil ads you can imagine. And this is all on a non-signed in device. I am seriously surprised that google is doing this poorly that they have to show these type of low quality ads since nobody else wants to advertise on their platform lmao

Has anyone seen what youtube ads are like now when you don't use ublock? holy fuck its literally all AI generated ads for piracy websites that give you turbo malware, and knockoff boner pills that literally will kill you, and occasionally AI lego ads about the earth being hollow (???)

Me: Okay, there's been a thunderstorm, the heatwave should be over now. (New health bar appears) (The sun is now named 'Sol, Starflame of Regret') (Objectively the greatest piece of classical music ever recorded starts playing).

You will be able to export looping turntable animations of your textured models in .gif and .png formats straight from Texelizer's Export dialog. This could be useful for those looking to showcase their work.

Texelizer, a texture painting tool with retro focus will launch on 18th of June on Steam! It supports layers, simple baking operations, pen tablets, palette quantization, and more. Launching on Windows and Linux. See Steam page for more information: store.steampowered.com/app/4727380/...

Texelizer on Steam

A texture painting program meant for low-poly retro-inspired 3D models. Paint directly on the mesh in 2D or 3D, with hard pixels, palettes, and layers.

store.steampowered.com

My lovely girlfriend helped compile a list of which of my game assets are available where. The goal is to make sure they're all on my website, but also Itch.io and OpenGameArt.org as back-ups and if my site ever goes offline. Lots of work ahead! 💪