Thomas Nickel

@tapirfortuna.bsky.social

Writer, teaching game design & history. M!- & book-author, occasional Retronaut and dabbling in localization. Also somewhat making games - http://coria.itch.io/coria! Fck nazis, fck bigots. he/him

So it turns out that Ryota Kawade, director of the first three Paper Mario games, directed Dragon Hopper. Not only was this the first game that he directed but also the ONLY game he directed outside of the Paper Mario series.

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Reecee@reecee.bsky.social · 2d ago

I've been playing it a little more and... This actually kinda gives me Paper Mario vibes. Considering this was developed by Intelligent Systems and was scrapped one year before PM64 started development, I wouldn't be surprised if some of this game's ideas were carried over.

Of course I gave Zero Racers and Dragon Hopper a proper go and these are both pretty cool! Zero Ravers feels surprisingly bouncy and has quite a learning curve, Dragon Hopper feels like a standout title. I wish I could play those on real hardware!!

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Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.

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Without naming names, this is absolutely happening with J>E locs, even and especially from devs/pubs that used to have a rock solid reputation. A lot of companies are bleeding talent, both in-house and freelance, as they either leave for what few green pastures remain or quit the field entirely.

Alanna Smith@alannamode.bsky.social · 3d ago

Already noticed some AAA games from the last few years slipping in quality due to the attack on labourers by the wealthy class and uh... I think gamers need to know it's gonna keep deteriorating in small ways, not a big bang Games will still drop for a while, but they'll be quietly worse

30 years ago today, Tobal No. 1 was often just considered a delivery-device for the demo of Final Fantasy VII. But that would be doing the game itself great injustice. Full 3d movement, high resolution and 60fps were a real looker and the simple, flat-shaded polygons give the game a timeless look.

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Today I went to Animagic. While I'm not that much into anime and manga these days, I do enjoy dipping a toe into that scene every now and then. I met some friends, blind-bought a couple of comics... a day well spent, I'd say.

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And I will not-so-cautiously walk away. Sony may think they´re too big to fail and people who invested in their ecosystem for the last 10+ years won´t leave now, but... well, at least they have one less customer now. Those bean-counters can "engange their asses" for all I care.

VGC@videogameschronicle.com · 6d ago

"We’re going to cautiously move this forward" - Sony says it hears the PlayStation disc backlash but will continue its plans. CFO Lin Tao said its focus was on trying to "engage the gamers" in "the future digital ecosystem". www.videogameschronicle.com/news/were-go...

If you like your RPGs fast, light on story and high on fun battles and dungeon-exploration, make sure you don´t miss Dungeon Antiqua. This 8bit-style dungeoncrawler by @amata.games might look a bit like classic Final Fantasy, but is much closer to Wizardry and it JUST what I need right now!!

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I think about King's Quest a lot. Distinct childhood memory of overhearing a middle-aged woman at church telling my mom about how much she loved kings quest. This was like circa 1995? games used to be for everyone until nintendo/sega marketers turned them into Action Toys For 12 Year Old Boys

headfallsoff@headfallsoff.com · last wk.

what's everyone else's fab examples of once massively popular and influential landmark titles in especially western games from back in the day that have just been forgotten and abandoned completely now. mine is black and white

This was a fascinating exercise: find out what went wrong with creativity in the games industry. The conclusion: there are too many cowards controlling too many critical levers, and until we figure out how to put people -taste, creativity, and craft- back at the top, we're going to be stuck.

GamesIndustry.biz@gibiz.bsky.social · 2w ago

The games industry is stifled by a culture of fear, concludes a workgroup hosted by Rami Ismail. https://bit.ly/4vPbIzv