Ramon M - Oral Top

@theempathiccub.bsky.social

Bi slut based in Houston. Open relationship w/ @wessasaurusrex.gay 👬 He/Him. NSFW at times. Voracious reader. Gamer. Talk about Final Fantasy XIV or the Cosmere with me!

"Pronouns used to be a funny joke, Hank. Until the government tried to tell me I couldn't use them anymore. So now I'm adamant about making sure trans people are gendered right. Not for their sake. But because I'll be damned if the US government is going to tell me what words I can and can't use."

Dale from King of the Hill

Okay Final Fantasy XIV runs beautifully on the Switch 2, but muscle memory was really fucking me up during an alliance raid last night with A and B buttons being flipped between controller schemes 💀💀💀 I should re-map buttons on the Switch 2 I think. Also Orb for your pondering pleasure.

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Super happy to have taken part in this project with so many other passionate people. It really brings me joy to see how many people love and still love this game. It really has a special place in my heart. Happy 25th Golden Sun! A bright, sunny spot in my timeline right now.

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Golden Sun Isaac's Allied Adepts@isaacadepts.bsky.social · 4d ago

The Golden Sun 25th Anniversary Zine is now live fellow adepts! The download is on the site below. Please give us feedback and share around as much as you can🌞❤️ HAPPY 25th ANNIVERSARY GOLDEN SUN🎂 isaacs-allied-adepts.itch.io/gold

Presenting a new illustration by Kuroimori to celebrate FFXIV's launch on the Nintendo Switch™ 2! ✨ A very warm welcome to all the new Warriors of Light starting their journey in Eorzea 🌱❤️

An illustration of G'raha Tia from Final Fantasy 14 Online sitting in front of old tomes while holding a handheld gaming device and smiling at the viewer. A moogle looks over his shoulder from behind at the device. Art by Kuroimori.

In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.

Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com