Tom Sennett

@tomsennettgames.com

Award-winning indie game designer, web developer, and artist from Philadelphia (he/him). RunMan, Deepak Fights Robots, One Million Stars, Hugby, and more https://tomsennettgames.com

Kids today are so spoiled just by being able to switch video games on their TV without getting off the couch. Back in my day you had to walk 10 feet there and back - uphill both ways - and pray you didn't have a scratched disc or a cartridge that needed blowing

Just a little reminder to everyone: Algorithms are useless. It's very hard to find cool stuff without being shown it by someone else. So if you find something cool - a band, a game, a video essay or anything else - share it and tell people about it. And thanks to anyone who does! You're cool!

tentatively about here? this is 40 meters tall (was 32) with currently two heights at which there can be doors in walls. i may add a third, higher one. i like the shape, and the taller arches are nice because you can see sky earlier during your climb.

Last year I started building a #Pico-8 prototype. Cyberpunk dungeon crawler. ASCII art graphics, bathed in bright terminal colors. You’re a hacker, got caught in a mainframe all Neuromancer style. Gotta fight intrusion countermeasures, escape the system. Might return to this at some point

I don't think there's ever been a time where straightforward videogame remakes (ie. not adaptation, which are always interesting) were more redundant that right now. It's so easy to load up an emulator and plug in a controller and just play the game without some hidden injection of AI slop.

Just for the record, Tom Sennett Games is 100% anti-"weapon durability". Heck, I don't even think you should have limited item slots. If I like playing a game a certain way with certain things then just give me those things and let me play that way, don't force me to play other less fun ways