Vinicius Marino Carvalho

@vinicius-marino.bsky.social

Writer | Historian | Post-doc, UNICAMP | ARISE, Middle Ages in Modern Games 🎮 Stair na hÉireann 🍀 Environmental History 🐈‍⬛ Cat dad | Gaeilge Meu romance: https://tinyurl.com/349wdeud Blog: https://finisgeekis.com.br/ Newsletter: https://bit.ly/3F9RVGD

Celtic studies mutuals: you'll want to wishlist this game. If gaming's not really your hobby (yet), I can think of no better introduction.

Tales from the Mabinogion@mabinogiongame.bsky.social · 4d ago

#BookWormSat 'Cynghanedd' is a unique system of poetic stress and sound-arrangement that originated in Welsh-language poetry around a thousand years ago. Despite it's ancient origins, it's still often used in contemporary Welsh poetry today. 1/4

Thought I'd slid through the door at the last second for this year's #MAMG - then saw there's still the weekend! I'll (hopefully) talk about "From 'Docufictions' to 'Lawplay': On Speculative Engagement with Early Medieval Law". Because, of course, what else?...😉 🎲📜⚖️ #TTRPG #LangobardRPG #Medieval

The Middle Ages in Modern Games@midagesmodgames.bsky.social · 2mo ago

The CfP for the upcoming #MAMG26 is now live! The event will take place on 5-7 Oct, assynchronously and online. Come join us from anywhere in the world to discuss medievalisms in games and alternative approaches to the ludic past.

In a time of growing political and environmental anxieties, the Middle Ages are often sought as a source of inspiration for alternative futures. Ecologically-minded games like Of Life and Land  look to the medieval past to explore alternative, non-exploitative engagements with nature. Medievalist RPGs have long served as possibility spaces for players to interrogate and experiment with notions of sexuality, gender, and identity more broadly. Games like Scriptorium and Traveller’s Rest imagine medieval pasts divorced from the logics of violence often associated with the period. Medievalist fantasy games like Metaphor: ReFantazio openly engage with utopian thinking and our capacities to imagine possible worlds.

We invite analytical ‘papers’ (comprising 400-500 words of text or 5-minute videos) and sessions of 3 to 5 papers which address any aspects of the medieval period or medievalism in any and all forms of modern games. We particularly welcome papers addressing the central conference themes of ‘Possible Worlds’ and ‘Possible Pasts’. The conference will be conducted remotely and there will be no registration fee. To promote accessibility and inclusivity, the event runs asynchronously across time zones.

We encourage submissions from medievalists, games scholars and developers at any point in their career— especially those from Postgraduate Students, Early Career Researchers and members of any groups under-represented within the academy and industry. We welcome pieces addressing any region globally, and within a broad definition of ‘medieval’ and ‘medievalism’.

We are able to accept papers in English, French, German, Italian, Portuguese and Spanish.

Please send abstracts of no more than 200 words, brief biographies, and indications of time zone and availability as attachments in Word to midagesmodgames@gmail.com by Sunday 3 August.

This was an interesting piece to write, reflecting on how stories changes over time, how they both shape and are shaped by ideas of national identity, and how that feeds into my own current work. I've been following the HGN blog posts for a while now - it was lovely being invited to contribute!

Historical Games Network@historygamesnet.bsky.social · 6d ago

New post! ✍️ The first for our "Nations" theme, Stevan Anastasoff writes about the ongoing development of Tales of the Mabinogion (@mabinogiongame.bsky.social), translating Welsh history, stories and language into game design through layers of interpretation 🏴󠁧󠁢󠁷󠁬󠁳󠁿 www.historicalgames.net/making-tales...

It's time to turn the tide! The Improvised Cangaço is here. 🪓🛠️ Make your improvised Pajeú cosplay and win a Hell Clock Artbook, Poster, Stickers, and a game code! Full details in the Discord 👉https://discord.com/channels/1308459893203931246/1311013885024669866/1531319448164634715

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O outro lado da moeda é que se você trabalha com um tema que não interessa à hegemonia cultural estadunidense, o resultado é o oposto. Não só você terá dificuldade para engajar as novas gerações, como lidará com jovens doutrinados por bobagens gringas idiotizantes.

Dr Lindsey Fitzharris@drlindseyfitz.bsky.social · 2w ago

Some academics turn up their noses at movie adaptations or popular history books, but I call them "gateway drugs" into deeper scholarship. How many of us fell in love with history because a movie (or book) sparked our curiosity first? For me, it was Amadeus - it sent me down an 18thC rabbit hole.

A screenshot of a headline that says: A Penn professor thought she'd sell 1000 copies of her 'Odyssey' translation. She sold a million this year alone, thanks to Christopher Nolan.