Markus Elvig

@vongnome.bsky.social

They/them. PhD Student, cooking enjoyer, haunted by affordance theory and generally interested in the history of game studies, queer theory and other chthonic topics.

does anyone have any game design articles/videos/talks about non-addictive game design principles? lots of "the perfect feedback loop!" and "how to make your game extra addictive!" videos out there, so was just wondering if someone's done the opposite in terms of design philosophies.

I'm excited to share that Game Poems Issue 1 is now live at www.gamepoems.com/issue01 A new online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames by publishing new games directly in a playable format. Thanks for playing and sharing!

Game Poems #1

An online literary magazine publishing short-form videogames directly in a playable format. Issue #1 features interactive works by international artists and game designers.

gamepoems.com

Not exactly a glossary, but something in the style of the software studies lexicon for RPGs could be an interesting resource 🤔

Ricardo Tavares from 🌍 dreamup.games@dreamup.games · 8mo ago

Somebody should write up a #ttrpg contested glossary. Just a list of common terms of our hobby, what they could mean, how do they actually have no agreed meaning and why they shouldn't be spelled like that. Suggested entries: TTRPG, narrative, GMless, adventure, rules-lite, Actual Play...

Somebody should write up a #ttrpg contested glossary. Just a list of common terms of our hobby, what they could mean, how do they actually have no agreed meaning and why they shouldn't be spelled like that. Suggested entries: TTRPG, narrative, GMless, adventure, rules-lite, Actual Play...

Wildly different things, tasks, techniques, subspecialties being lumped into "AI" and then being conflated with each other, doesn't help. Different types of models vs the techniques to train them vs the tasks they are supposed to accomplish, all under "AI".