64x127.bsky.social

@64x127.bsky.social

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...

Point Cloud Sound for irregular shaped audio sources

In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...

blog.runevision.com

When learning shaders most tend to overcomplicate common practices like noise or color corrections. Here are 5 common noob mistakes:

Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server. #Unity #UnityAI

Imagine haphazardly changing the default behaviour on a piece of software with tens of millions of monthly users, catching unintended side effects, and then "underestimating its impact". Wtf happened to software development? Nothing makes sense anymore.

Found the problem. The chair responds to *locomotion*, and applies a full constraint. But, turning code executes right after that. So it does exactly ONE FRAME of turn (exactly 9 degrees) before the chair does another full constraint next frame. The result is a 18 degree shimmy.