Needlessly Adversarial Example

@adversarialexample.bsky.social

Not actually all that disagreeable, really

the rope holding the hammer on the whack a mole game is always too short to allow you to really whale on that fucker. a few feet longer and i could send him to hell

The “we just decided to let readers judge for themselves” bullshit sounds all nice and fair and neutral but it is important to understand that it is not. There are infinite true things that exist in the world. The choice of which things to tell readers to allow them to assess *is a choice.*

you shouldn’t learn about bands from shady TikTok manipulation, you should learn about bands by hanging out with a girl you like but are also extremely afraid of

A critical element of games culture today is that there's a common in-group experience. For the same reason nobody wants to hear about the dream you had last night, a unique and irreproducible game experience has diminished cultural value.

Ted Underwood@tedunderwood.com · 2mo ago

People who know about game design: Do you think open-world procedural narrative on the fly is bottlenecked by hardware, or is it a situation where players just don’t in practice want the openness that sounds cool in theory?

[Cop, shining a light in my eyes, and then the passenger seat] you been reading any tomes tonight? [Me] no officer. [Cop] I pop the trunk I'm not going to find any scrolls? [Me] listen this is actually my buddy's car

"I ask all of you to think of it, graduates and families alike, let yourself dream of a future in which we can harness this amazing new technology to eliminate entry-level jobs entirely. Indeed, that work has already begun, and that future is now." /college kid booing intensifies "Wow okay,"