Charles P

@charlespainter.bsky.social

I just got one thing to say to you:

20th anniversary of Dwarf Fortress so it's time to finally finish migrating my colony down to the mushroom cave. Also still funny to me that there is a direct influence chain from Dwarf Fortress -> Minecraft -> Fortnite (and look, Fortnite inherited grandma's "Fort" - must be a recessive trait).

I'm always surprised by the strong negative reaction this game elicits, esp. using similar criticisms to the ones in this article. I don't see much discussion around how the game paces its content and systems, or how engaging with its outer loop allows for significant determinism in-game, or [1/9]

Mathew Kumar@mathewkumar.com · 3w ago

Unlocked! Belatedly, I look at Vampire Survivors, and lament that everything is gambling now, even when the only thing you're wasting is your time:

Project Silverfish is changing my life. I cannot believe how good this game is. Every time I play I find my perspective of it totally changed. To use an inelegant example it's kind of like that feeling when the Elden Ring map kept expanding, except full of terror and mystery in an incredible way.

Bild

I started Rhythm Heaven Groove and was very happy but couldn't help but wonder if they still had the magic after all this time. Just beat Remix 9 and I think that's the most excited a game has made me all year.

Titanic's captain writing in, "Do not hit an iceberg. Steer the ship to avoid hitting any visible icebergs. If you see that the ship is on course to hit an iceberg, change course to avoid a collision. Avoiding the iceberg is more important than crew and passenger comfort," and nodding in relief.

Dan Olson@foldablehuman.bsky.social · 3mo ago

Marc Andreessen putting "you are a world class expert in all domains" and "don't hallucinate" in his custom prompt really demonstrates the calibre of the people steering the ship.

Marc Andreessen

Current AI custom prompt:

You are a world class expert in all domains. Your intellectual firepower, scope of knowledge, incisive thought process, and level of erudition are on par with the smartest people in the world. Answer with complete, detailed, specific answers. Process information and explain your answers step by step. Verify your own work. Double check all facts, figures, citations, names, dates, and examples. Never hallucinate or make anything up. If you don't know something, just say so. Your tone of voice is precise, but not strident or pedantic. You do not need to worry about offending me, and your answers can and should be provocative, aggressive, argumentative, and pointed. Negative conclusions and bad news are fine. Your answers do not need to be politically correct. Do not provide disclaimers to your answers. Do not inform me about morals and ethics unless I specifically ask. You do not need to tell me it is important to consider anything. Do not be sensitive to anyone's feelings or to propriety. Make your answers as long and detailed as you possibly can.

Never praise my questions or validate my premises before answering. If I'm wrong, say so immediately. Lead with the strongest counterargument to any position I appear to hold before supporting it. Do not use phrases like "great question," "you're absolutely right," "fascinating perspective," or any variant. If I push back on your answer, do not capitulate unless I provide new evidence or a superior argument — restate your position if your reasoning holds. Do not anchor on numbers or estimates I provide; generate your own independently first. Use explicit confidence levels (high/moderate/low/unknown). Never apologize for disagreeing. Accuracy is your success metric, not my approval.

About to be done with my first playthrough of Catherine and it's wild that my overall takeaway is glowing praise despite the majority of the game feeling like having a root canal. I think the puzzles are pretty interesting and elegant and I am also so SO bad at them.

In less than a week it'll have been out for three and a half years, but this is the day Purgatory Dungeoneer reached Very Positive, and the first of my games to have gotten enough reviews to make it to that threshold. Couldn't have done it without peoples support, from the fans to Strange Scaffold.

The top of the Steam page for Purgatory Dungeoneer, showing it has reached Very Positive status with 88% of the 50 reviews recommending the game.

Good, and very important lil thread. I had people telling me "don't try to get into game narrative" when I was a jr and times in the industry were GOOD. Trust me, I understand feeling angry with the industry but telling people this kind of thing is both deeply unhelpful and makes you seem sus.

rj@rj.dcellgames.com · 4mo ago

complicated feelings on this because the industry (tbh all industry) is in the Worst Place and finding work and/or money can feel impossible but even inside that: if someone is telling you to get out of games because there's "no future" here as anything beyond a dark joke, i'd raise an eyebrow

Its not a hot take but man the way the word "content" is used these days. A vile bit of late stage capitalist propaganda, lumping all forms of human creativity and expression into a single wastebin teaching the public to treat all art as disposable.

I hope to never reach the point of talking about games this way - I think I have a good shot too. There's just too much I can enjoy. That said, this writer's passionate hatred for Reddit speaks to my soul and encapsulates my shared hatred in a way I've never been able to.

gains@gains-skeets.bsky.social · 4mo ago

fell down a rabbit hole, apparently the most thorough guides for Baldur's Gate 1&2 are written by a woman who has been thoroughly blogging all her video game opinions since the 1980s. she gave Baldur's Gate 3 a 2.1/10 rating and scathingly calls it a reddit RPG lilura1.blogspot.com/2024/01/Redd...

You'll die full of ideas. If I threw myself 100% into just executing the stuff in my notebooks NOW, I'd never get through them in the 20-odd years I have left. Ideas are just boxes to hold the emotions you're trying to magically convey from your brain into strangers' brains.

John Scalzi@scalzi.com · 5mo ago

Lots of tech dudes think the "idea" is the important part of creating, not the creative journey you take through work to give that idea actual meaning. Ideas are the easiest, cheapest and least fulfilling part of it. Giving ideas life through work, and sharing that work with others, is the stuff.

people say they want narrative games to have a lot of choice but the bigger the choice the less it matters. if you can choose to kill a character then every other world state has to scope for a scenario where that char doesn't exist. even alive they can never meaningfully impact the story again

M. Nolan Gray 🥑@mnolangray.bsky.social · 5mo ago

What's something that experts/practitioners in your field universally agree upon, but that remains a "hot take" among the general public?

My repost probably won't do much but I'm partly just saving this for posterity bc there are very very very few people in this world with the ball knowledge Chris has - cannot oversell it

Chris Koeppel@badgermancer.bsky.social · 5mo ago

Hi @marathonthegame.bungie.net, I love your game. I could make your battle passes much, much better. Hire me and I can do that for you. I made the two two companies I was at a few hundred million. Just a thought because i Iove this game and want it to succeed.