Dr. José Zagal
@jzagal.bsky.social
Game scholar, professor, & director of Interactive Games and Media (IGM) at Rochester Institute of Technology (RIT) Author: Seeing Red: Nintendo's Virtual Boy https://mitpress.mit.edu/author/jose-p-zagal-23078/ https://www.pillowfort.social/jpzagal Comics
While some purists restrict the "OSR" label to games emulating OD&D and/or Mentzer Basic, others consider anything from the hobby's first decade fair game; thus, having first been published only six years after OD&D, under the broader definition you could technically write an OSR game based on this:
The new issue of @jacobinmag.bsky.social just arrived!
Ian's analysis about a longstanding internal tension in American universities, increasingly laid bare in the past years due to external pressures, is astute, and rings particularly true with my own experience as a 'teaching professor' in the UC system over the past 10 years.
Curious about getting a PhD here at @rittigers.bsky.social doing technically oriented games research? - Check out www.rit.edu/events/gccis... Feel free to DM if you have questions!
GCCIS PhD Information Sessions | Events | RIT
The Golisano College of Computing and Information Sciences (GCCIS) at Rochester Institute of Technology (RIT) invites prospective students interested in applying for Fall 2027 to join our upcoming Ph....
rit.edu
Hi @ckunzelman.bsky.social Enjoyed your deckbldng paper (escholarship.org/uc/item/2gt8...) Was surprised by: "[...] everyone seems to agree that deck building is not part of gameplay" Maybe I misunderstand. Deckbldng seems obviously gameplay in: MtG draft and sealed, Dominion,Slay the Spire,etc?
escholarship.org
1988. New York. Invention, betrayal and a court case brought by Nintendo that profoundly reshaped the video game industry in ways that have, until now, been kept secret. Read more about ‘Trial of the Space Invaders’ here: www.patreon.com/myperfectcon...
Future? No Thanks! IS OUT NOW ON STEAM An open-world comedy adventure about workable utopias, the twilight of patriarchy, revolution, and the horrifying possibility that the younger generations might be right. 💀 Windows + Mac 💀 6+ hours of gameplay 💀 20% off at launch futurenothanks.com
Solidarity with my fellow games-and-politics scholars who will have to play these racist slop games because they represent some kind of landmark in the form.
what the fucking fuck www.whitehouse.gov/arcade/
Found it! it's not exclusively about that trauma tho, it's about the other big thing people remember kirk for medium.com/@GregPogorze...
The thing about the Kobayashi Maru
“The thing about the Kobayashi Maru,” said Jim, “is you have to remember it’s a simulation.”
medium.com
Recently I went to Chile to see the Extremely Large Telescope being built in the Atacama. The BBC just published my feature about its construction challenges, the discoveries to come, and its fun name...the result of what I call telescopic "nominative magnification". :) www.bbc.com/future/artic...
In the otherworldly Chilean desert, this huge telescope could reveal alien life
In Chile's Atacama Desert, the biggest telescope ever built is taking shape – and it could radically change our view of the Universe.
bbc.com
Hey, I know that game! @rittigers.bsky.social
alt.ctrl.GDC is gearing up to celebrate another year of the alternative controllers. We're currently getting everything ready but mark your calendars for September 14 when we open submissions for GDC 2027! https://gdconf.com/alt-ctrl-gdc/
GTA VI, sure, but have you ever played Steve Jackson’s SORCERY?
We have a new game on Ludolio today , The Masters Pupil by Pat Naoum, a hand-painted puzzle game set inside Claude Monet's eyeball. Think Limbo but beautiful and calm, rather than harrowing.
I'm bad at promoting my work. So, in addition to saying "buy my book!" (a chill game design textbook using Bitsy) I'll share some of my favorite writing from the book. www.amazon.com/Storytelling... link.springer.com/book/10.1007... (save 20% with code PALAUT and I earn a pittance of commission!)
Hey friends, how about a Designing Historical Games for the Classroom edition of ask-me-anything ? So that would be designing boardgames, interactive choice-based history texts, rpgs, (videogames of course but that is not core to this book)and/or helping students design them in for classes.
Designing Historical Games for Classrooms: A Practical Guide for Educators
Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice‑based historical texts for history classes...
routledge.com
Join us as we chat with Dr. José Zagal about games research...and RPGs in Chile! @jzagal.bsky.social @rittigers.bsky.social #gamesresearch podcasts.apple.com/us/podcast/d...
Making a proper FPS fit in 64 kilobytes... youtu.be/qht68vFaa1M?...
How I made a shooter game in 64 KB
YouTube video by daivuk
youtu.be
Getting buzzed on my way to @rittigers.bsky.social campus today! Am I saying it right? Buzzed by jet planes!
These previously unreleased Virtual Boy games are now available to play on Virtual Boy – Nintendo Classics for #NintendoSwitchOnline + Expansion Pack members: ☑️ ZERO RACERS ☑️ D-HOPPER
For every day Steam delays the release of Future? No Thanks! I will add another derpy little vehicle to the game. Your move, Valve.
Congrats Aditya K. for your work on Demon Slayer 2! It arrived just in time as I was almost done at the U of Utah (notice the empty window). Thank you! I hope it's not the last @utah.edu alumni I can celebrate - though I'll now also be cheering @rittigers.bsky.social game alumni achievements!
🎮📜 A new issue of ROMchip: A Journal of Game Histories is here! 📜🎮 This summer we're traveling from 1980s China to the 1990s cable wars, with stops in Switzerland and the UK along the way! 🕹️📖 www.romchip.org 🌟 Get cozy. Get reading. SUBSCRIBE: eepurl.com/crCul1 DONATE: bit.ly/4wmQqKC 🧵⬇️
ROMchip
ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.
romchip.org
Weird Game Designer Facts #62 Noah Falstein Noah got his start at Milton Bradley's short-lived videogames division; his first published game was the arcade title SINISTAR (Williams Electronics, 1983), famous from the eponymous opponent's synthesized audio, "I live! Run run run beware coward, run!"
Love this paper by Ellie Cohen - compass.onlinelibrary.wiley.com/doi/10.1111/... Also, "loyalty mongering" is a great term to describe the exploitation of attachment or loyalty. @marcuscarter.com, @leonxiao.com, and others in the videogame ethics space - you might find it interesting?
Video Game Design Ethics
This article introduces video game ethics as an emergent field. It then focuses on some of the pressing issues distinctive of video game design, issues which arise predominantly from the making rathe...
compass.onlinelibrary.wiley.com
My favorite thing at the start of videogames is adjusting brightness until the image at the side is barely visible and then always feeling like I’ve somehow answered wrong
need you all to see this deeply indescribable cooking video