Dr. José Zagal

@jzagal.bsky.social

Game scholar, professor, & director of Interactive Games and Media (IGM) at Rochester Institute of Technology (RIT) Author: Seeing Red: Nintendo's Virtual Boy https://mitpress.mit.edu/author/jose-p-zagal-23078/ https://www.pillowfort.social/jpzagal Comics

While some purists restrict the "OSR" label to games emulating OD&D and/or Mentzer Basic, others consider anything from the hobby's first decade fair game; thus, having first been published only six years after OD&D, under the broader definition you could technically write an OSR game based on this:

The cover of "Dallas: The Television Roleplaying Game", a licensed RPG based on the 1978 American prime time soap opera of the same name. The cover depicts Larry Hagman in the role of J R Ewing, dressed in a business suit and a large cowboy hat, surrounded by inset photos of the remainder of the show's principal cast. The cover's promotional blurb reads "All the drama and power, the wheeling and dealing, the loves and lives of TV's greatest family are yours to enact in this fun-filled, fast-playing game."

Ian's analysis about a longstanding internal tension in American universities, increasingly laid bare in the past years due to external pressures, is astute, and rings particularly true with my own experience as a 'teaching professor' in the UC system over the past 10 years.

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Recently I went to Chile to see the Extremely Large Telescope being built in the Atacama. The BBC just published my feature about its construction challenges, the discoveries to come, and its fun name...the result of what I call telescopic "nominative magnification". :) www.bbc.com/future/artic...

In the otherworldly Chilean desert, this huge telescope could reveal alien life

In Chile's Atacama Desert, the biggest telescope ever built is taking shape – and it could radically change our view of the Universe.

bbc.com

We have a new game on Ludolio today , The Masters Pupil by Pat Naoum, a hand-painted puzzle game set inside Claude Monet's eyeball. Think Limbo but beautiful and calm, rather than harrowing.

screenshot from the game The Masters Pupil, a hand-painted puzzle platformer.

Hey friends, how about a Designing Historical Games for the Classroom edition of ask-me-anything ? So that would be designing boardgames, interactive choice-based history texts, rpgs, (videogames of course but that is not core to this book)and/or helping students design them in for classes.

Designing Historical Games for Classrooms: A Practical Guide for Educators

Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice‑based historical texts for history classes...

routledge.com

🎮📜 A new issue of ROMchip: A Journal of Game Histories is here! 📜🎮 This summer we're traveling from 1980s China to the 1990s cable wars, with stops in Switzerland and the UK along the way! 🕹️📖 www.romchip.org 🌟 Get cozy. Get reading. SUBSCRIBE: eepurl.com/crCul1 DONATE: bit.ly/4wmQqKC 🧵⬇️

ROMchip

ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.

romchip.org

Weird Game Designer Facts #62 Noah Falstein Noah got his start at Milton Bradley's short-lived videogames division; his first published game was the arcade title SINISTAR (Williams Electronics, 1983), famous from the eponymous opponent's synthesized audio, "I live! Run run run beware coward, run!"

My favorite thing at the start of videogames is adjusting brightness until the image at the side is barely visible and then always feeling like I’ve somehow answered wrong