The Satellite

@thesatellite.bsky.social

he/him Profile and header art by @thatllamagirl.bsky.social! 🏳️‍⚧️ trans rights are human rights 🏳️‍⚧️ https://twitch.tv/thesatellite54

I am going through Bram Stoker’s earliest notes on DRACULA today - they include a list of the powers and features of the Count (then named “Wampyr” before Stoker stumbled on “Dracula”), many of which are never elucidated in the book…

• panters cannot pant hım; looks like someone else (38b)
• insensitive to music (38b)
• despises death and the dead (38b)
. is affected only by relics that are older than he is (38b)
• can create evil thoughts in others, banish good ones, and destroy will (38b)
• cannot be photographed; photographs come out black or like a skeleton corpse (4, 38b)
• can tell if bodies are dead or alive (4)
• sees man semingly dead and says "no" (4)
• has to be brought or carried over threshold. Dracula visits an asylum where he stumbles on the threshold (4, 16)
• named "Count Wampyr" (1)
• can determine and prove if people are sane (24)
green taper with blue flame in Count's house (43va)

The rise of vibe coded apworlds has been extremely depressing. Like sure, I just don't have to play them and I won't. However it does mean that these games likely won't get touched ever and they'll just have their shitty vibe coded trash apworld forever. It's depressing.

You know when you have a game you wish you liked more? That's Okami for me. I tried it last year and there's genuinely great stuff about it I love, but the dialogue just went too slow and the calligraphy just felt like a pace-breaker, and since it's the main mechanic of the game...

stop saying “indie games are pixelated nostalgia slop” start saying “i’m so glad there’s a variety of visual styles that enable small dev teams to create appealing, performative game graphics without killing themselves!!”