Alberto Albero

@levistico.bsky.social

Truth seeker. Interests: alchemy, video games, spirituality, psychology, tech,

I'm reading Goliath's Curse by Luke Kemp, and thinking about AI again. By now it seems everyone feels, subconsciously or not, that we are on the verge of something Big, one way or another. It was the Rapture before, but now ecological collapse and AI singularity add to the list of apocalypses.

The whole copyright thing is honestly a little baffling to me. I've long held the notion that ownership is a concept with VASTLY diminishing returns, enough that it could be considered a cursed idea. Each time we move for more ownership, more copyright, it gets worse for most people.

🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮@unormal.bsky.social · 2w ago

its basically either a public good or every rightsholder gets paid, either way the companies dont get to keep the money

For the avoidance of doubt: the video games industry absolutely is in a major investment and labor crisis. This is the view of basically 100% of industry professionals, journalists who cover the industry, and specialized market analysts.

Was talking with a buddy who's a Real Engineer in a Real Field with Real Design Processes and Big Risks To Manage about how they handle design and he mostly just laughed at how badly we currently do planning and control tracking. Bots amplify those failures.

When I'm trying to unravel the AI Sentiment in my head, I realize it's a rather amazing confluence of so many different factors and angles, each of them alone worthy of causing massive Discourse, but all of them strung together are something we're taking years to digest and address individually.

"How do we build a functioning whole from the works of fallible individual systems?" is, of course, the central animating question of the field of cybernetics - one that applies to human organizations just as it does to choirs of software agents.

powerpoint slide showing the workings of a the viable system model
Ed@ed3d.net · last mo.

we constantly rely on unreliable tools (some of them in meat suits and with hair) by adding compensating controls around their actions so the outputs are bounded and, while not deterministic, predictable in the real world, this is normal. but now *you* have to look at it, and some people hate that