Jake Benbow

@jakebenbow.bsky.social

3D Artist @ Vertpaint Prev Futurlab on Powerwash Simulator 2 • Bithell Games on Tron Catalyst • Artstation: https://artstation.com/jakebenbow Gumroad: https://jakebenbow.gumroad.com/

Wrapped up the work on the latest prototype I'm calling KinMerge. It's like 2048 with a light strategy layer, all dressed up with a Dune vibe. It's pretty fun to knock around in, if anyone would be up for playtesting and giving me some feedback I'd be chuffed.

I know prototypes are supposed to be quick and dirty greybox, but sometimes an idea needs a bit more of a visual element. This is the early stages for figuring out my slide and merge dynasty sim - 2048 meets Dune

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DF is losing some really amazing people today. They are some of the smartest kindest people you can ever work with. Please be on the look out for them as they search for what's next!

Game prototyping is going well, I'm nearly at the point where its worth showing to some people... any devs on here that'd be interested in playing and giving me some thoughts?

I’ve spent the past months getting back into game dev. Four learning projects of classic games to refresh my skills and build upon what I’d learned during game jams years back. I’m finally out of learning land and today I started proper prototyping on one of my ideas 🙌

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Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...

Vampirium: 1997 on Steam

1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...

store.steampowered.com

Little test in Unity. It's surprisingly painless to get textures from the iPad over to the PC, I could definitely see it being a viable workflow for some assets. If there was too much back and forth I could see it being a pain though.

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The Banished Vault is on sale! It's a strategy game about the difficult and terror of space travel. It uses nearly-correct math to determine delta-v, resources strictly tracked in the world, and dice rolls to simulate anomalies. There's lots more but the included manual explains the rest!

Save 33% on The Banished Vault on Steam

A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging unive...

store.steampowered.com

Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch! 5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst

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Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst! A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen. www.artstation.com/artwork/oJeWGw

TRON: Catalyst - Vertical Slice, Jake Benbow

Environment renders of the City level in Tron Catalyst. I was responsible for a range of responsibilities in this area of the game, including making modular kits, modelling and texturing props, mater...

artstation.com

I’m incredibly excited to be starting a new position as a 3D Artist at @futurlab.co.uk this week! 🥳 It's another step in my journey and one I'm really looking forward to, with some fun projects on the horizon and a super friendly and welcoming team!

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