@amayer.bsky.social

Science and Technology Studies // Game Culture Studies // Human-Technology-Interaction // Neo-Baroque Media Researching DIY Technology Practices and Intersections of Technology Development and Game Cultures @ Tampere University

SKR käyttää tekoälyä arvioinnissa. "Käytämme tekoälyä vastuullisesti ja suunnitelmallisesti hakuprosessin tukena. [...] esimerkiksi hakemusten tietojen jäsentämisessä, tiivistämisessä ja tarkistamisessa sekä mahdollisten nousevien teemojen tunnistamisessa." Miksi ihmeessä? skr.fi/apurahat/hak...

Hakemusten arviointi - Suomen Kulttuurirahasto - SKR

Näin hakemuksesi etenee Kun jätät hakemuksesi Kulttuurirahaston hakujärjestelmään, ohjaamme sen valtakunnalliseen tai maakuntarahastokohtaiseen vertaisarviointiin. Hakemuksesi käsitellään ja arvioidaa...

skr.fi

As promised/threatened, I'm doing the self promotion thing describing the chapters in my new book, Bridging Design and Fandom! I'll start with my introduction - it explains the fields of design research and fan studies, and how they come together as a whole new thing. doi.org/10.1108/978-...

Introduction: Bridging Design and Fandom

Abstract. In this introduction, the author introduces the fields of design research and fan studies and discusses how they have prior under-explored synerg

doi.org

my PhD thesis "Ludic Tourism: Video Games, Travel, and Mediation of Place" is now available as open access via Ritsumeikan's databank: doi.org/10.34382/000... an analysis about touristic practices in play, games, design, and marketing with titles such as Ghost of Tsushima and Cyberpunk 2077📖

oki doki – wir gehen rein. der spiegel verkündet großen games-kanon und wir fragen mal ›Wie hältst du’s mit der Kanonizität?‹ disclaimer 1: das wird ein thread auf social media, ich werde verkürzen und überspitzen und granteln 2: jaja not all spielejournos undso

Phillip Brandes@litgamestudies.bsky.social · 2mo ago

wenn ihr mögt, mach ich morgen nörgel-thread zu diesem spiegel-spiele-‚kanon‘ (aus gamestudies-perspektive, kein ‚omg, wieso fehlt diese perle von 1987‘, obwohl die natürlich tatsächlich fehlt)

Here is the download page to the chapter ”Introduction to Cultural Game Studies: The Emergence of the Research Field” by myself and Raine Koskimaa. The entire book has now been made freely available, Open Access, with support of the Tampere University Library. www.taylorfrancis.com/chapters/oa-...

Introduction to Cultural Game Studies | 1 | The Emergence of the Resea

The book opens with a chapter of Introduction by the editors Frans Mäyrä and Raine Koskimaa, providing an overall framing and presenting both the aims and the

taylorfrancis.com

Extended Deadline – abstracts are now due by 03rd August. The full CfP is available here:

CfP – »It’s Dangerous to go alone! Take this [method].«

Methoden zur Analyse von digitalen Spielen am Beispiel der ›The Legend of Zelda‹-Reihe

takethismethod.de

Phillip Brandes@litgamestudies.bsky.social · 3mo ago

Dear #GameCultureStudies people – @caroleinx.bsky.social, @anjalovescats.bsky.social and me are editing a volume on methods for researching digital games and game culture, using #TheLegendofZelda as an example. Abstracts are due by 20th July; find out more here:

✨🎀 NEW CFP: The Queer and Feminist Perspectives on Japanese Popular Cultures symposium (supported by the University of Tokyo, Media, Gender, and Sexualities Study Group) is coming back for its third edition!!!✨🎀 📩 Send us your abstract by August 15 at popculturesjapan@gmail.com✨ Share widely!

Call for Papers: Queer and Feminist Perspectives on Japanese Popular Cultures Symposium 2026

A platform for critical discussions about gender and Japanese animation, fashion, video games, literature and digital cultures

events.humanitix.com