KaL

@kaly.myatproto.social

Hardcore Gaming 101 Podcast host, game writer and creative. He/Him Australia.

Never mind the AI tagline, I have never nodded this much while reading a game dev article. So many great quotes about the real reasons for project time and cost bloat that I don’t even know which one to post here. Just read the whole thing.

Brie@briechindeyerle.bsky.social · 2d ago

Louder for people in the back, "Art has throughput and quality bars. Engineering has velocity, defect rates, build health. QA has coverage and escape rates. Production has burndowns and forecasts... The decision layer has status updates." www.productionalchemist.com/p/inever-see...

Nobody ever explained to me what a passkey is or how they work. Websites just started asking me for passkeys like it's something we talked about.

I have always liked the sparkling beach effect in Buggy Boy. It’s made by the same company as TX-1 so hopefully we get this on Arcade Archives I was unable to capture this with video compression but the sparkles seem randomized every few frames.

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All the people who are anti-Gatorade or want to slow Gatorade progress, I have one question: If Gatorade disappeared tomorrow, could you still get through an entire day without Glacier Freeze, Cool Blue, Fierce Grape, or any other flavor? Imagine Gatorade was suddenly banned. Would you actually be

I am very proud to announce that our English translation patch of London Spirit Detectives is now done and released on GitHub. Thanks to aishsha, bigbanana23, Cash Ogawa, Pennywise, Ryusui, TheMajinZenki and vervalkon What a wonderful project! See reply for details.

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