Never mind the AI tagline, I have never nodded this much while reading a game dev article. So many great quotes about the real reasons for project time and cost bloat that I don’t even know which one to post here. Just read the whole thing.
Louder for people in the back, "Art has throughput and quality bars. Engineering has velocity, defect rates, build health. QA has coverage and escape rates. Production has burndowns and forecasts... The decision layer has status updates." www.productionalchemist.com/p/inever-see...