I swear, I'm really trying to finish this game. Is the weather dynamics simulation indispensable? YES, IT IS! THIS IS MY VISION. I AM AN ARTISTE!
Diego Flôor
@diegzumillo.bsky.social
I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev https://diegofloor.substack.com/
Get comfortable engaging wirh media that isn’t what you consider “professional standard”. I’ve felt more from eight page zines made by one person than $150 million budget soulless blockbusters.
My in-game synthesizer that makes the spaceship go vroom.
It’s a specific word with a specific meaning and tone. We can’t lose it! Don’t do to “whimsical” what was done to “literally”!
Knytt has been faitfully recreated by @bitkidgames.com to run on current operating systems and was just released on Steam and GOG, completely free Steam: store.steampowered.com/app/2656050/...
Knytt Classic on Steam
Celebrate the 20th anniversary of the indie freeware classic, rebuilt for modern machines! Explore a maze-like planet as the Knytt, a peaceful being abducted by aliens, find your missing ship parts, a...
store.steampowered.com
Ripped another piece of the Specter Engine to make a single header library. Poltergain is all about game audio, spatial location and HDR for audio, basically. #gamedev #gameaudio #enginedev (links in reply)
We have an announcement! He Who Watches by @danga.games will launch on September 2nd! 👁️🏹 A first-person puzzle game about walking on walls, manipulating gravity, and discovering secrets! store.steampowered.com/app/1070500/...
I tried to squeeze enough gameplay in 20 seconds for the #raylib showcase thing. #gamedev #flightsim #fps #immersivesim
This week I'm doing a lot of work around audio, and it's honestly been so refreshing and exciting. It's easy to underestimate sound in game design, but once you start investing some time you realize you've been neglecting a main pillar. It also made me want to work on a stealth game now.
Here's a 10 minute flight, testing a bunch of new systems implemented in the engine. Blog post in the reply. #gamedev #flightsim youtu.be/BWST9_fY-jk
I AM MAKING AN ACTION PACKED VIDEOGAME
YouTube video by diegofloor
youtu.be
One of my goals with Jazzpunk was to create the game's soundtrack using mostly synthesizers and effects that would've existed "at the time" ie: 1960s. I had built two EMS "VCS3" synthesizers, so I used these in conjunction with many different spring reverbs and tape echos machines, some were DIY
Wow, so many words I use frequently are as old as I am. "Technobabble", "knot theory", "anti-aliasing", "case-sensitive", "graphical user interface", "ET" (!!), "object oriented programming", and the list goes on and on. 1981, btw.
Find the 5 words from your birth year that perfectly describe YOUR vibe ⬇️ www.merriam-webster.com/time-traveler/
Guy who went on holiday to Toontown and made it his whole personality:
trying to explain how i think about color, (1/3)
I am super excited now. This is such a nerdy game I'm making, jesus christ. I implemented MFDs, as terminals for a main computer in the plane. There's a transparent display for overlays too. The current available programs are all hard coded by me, but I'm really interested in a scripting language.
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=46 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
idea: FaceTime SAW put your phone in an elaborate murder trap then video call someone. now they need to escape or your phone gets fucking annihilated
For some people, video games are about the wonder of exploring strange, thrilling, action-packed worlds but for me the joy of video games has always been all about moving to a franchise-centric planning strategy to better focus resources on long-term growth and stability amid broader restructuring.
Bethesda is moving to a "franchise-centric" planning strategy to better focus resources on long-term growth and stability amid broader restructuring at Xbox www.gamesindustry.biz/bethesda-piv...
This looks like such a clever puzzle design.
Electrifying Incident is currently on sale on Steam and itch! An adorable bite-sized adventure from the creators of A Monster’s Expedition - explore the facility, avoid the live electricity, and repair the malfunctioning reactor. store.steampowered.com/app/3352300/...
my old game Crystal Control II is like a dollar on Steam rn. it’s a competitive bullet hell game for two players. local multiplayer only, but probably works fine over Remote Play shares, purchases, and reviews all deeply appreciated store.steampowered.com/app/499580/C...
Save 80% on Crystal Control II on Steam
Crystal Control II is a competitive bullet hell game for two players. Capturing crystals gives you more firepower, which means more bullets for your opponent to dodge. First player to get hit loses!
store.steampowered.com
Made a couple of #blender plugins. A FEM solver that optimizes shape based on physical constraints, and one that makes things look mechanical.
"Box" 3d? Clearly inferior to my own 3D physics engine BallBox, that does boxes AND balls. This is excellent though. The lack of options for C have been disappointing for years. The only reason I'm not ditching my own efforts is because I made some super specific features for my own game.
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
By the way, anyone know where I can find Sculptris? That would spare me a lot of work. #3dmodeling #sculpting #programming (I wanted to post a video of it, but bsky doesn't like it. you can see it in the post in the reply)
I dug up a 2010 backup of The Curse of Issyos, from back when it was styled like an arcade game. The project began as an 8-bit game, then evolved into this, and eventually split into two projects: the arcade-style Maldita Castilla (2012) and the 8-bit Issyos that was released later (2015).
I can finally walk around, board the plane, and take off. #gamedev #flightsim #scifi
This comic along with all your faves are in my new book! You can preorder it right now! www.barnesandnoble.com/w/beetle-mos...
Beetle Moses: A Comics Menagerie
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