Etienne Marie
@e2n.bsky.social
Principal Artist @dblstallion. Game dev, tech art enthusiast, dad. I like crafting things. Wishlist #surfpunk on Steam : https://store.steampowered.com/app/2434830/Surfpunk/
Steam page just landed! store.steampowered.com/app/4952760/...
Modulink on Steam
A third-person action roguelite set in a hopeful post-apocalyptic world, where knowledge is the most powerful weapon. Discover mysterious Modules, learn how they work, and combine them into circuits t...
store.steampowered.com
Surfpunk in 90 seconds-ish. 🌊 Our Creative Director breaks down the game, its inspirations, and why everything’s better with a crew.
🎉 TRUCKFUL LAUNCH DAY IS HERE! 🎉 "Life in the valley aint easy, yet nobody ever leaves"🌄 Discover what lies beneath one cozy countryside and unpack many mysteries in #Truckful, arriving today to Steam & Google Play! 🛻
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
Elenna Raguin made this real-time effect in Unreal using custom materials and PopcornFX for the particles. ✨ A breakdown is coming soon: www.reddit.com/r/UnrealEngi... #unrealengine #gamedev #vfx
MudBun 2.0 in the works (still in early stages). Rect tool. Multi-renderer. #MudBun #GameDev #MadeWithUnity #VFX
Took a page out of @makkon.bsky.social 's book and tried my hand at some painterly material work in Substance Designer 🪨 Can't say I expected it to turn out that well, there's a *high* possibility I'm gonna be abusing this approach 👀
Surfpunk is dropping into The MIX Fall Showcase! 🌊 Catch us in Seattle on Sept 4 during PAX West and play the demo in person. Thanks for having us, @themix.bsky.social 🤙
“what the F*CK is this?” Thanks to everyone who joined us for Friendship Day! 🤝🌊 We had a blast playing with Raiders from around the world. Shout-out to Surfpunk MVP kinguiz 🇧🇷 for asking the only question that mattered. Join the next play session: 🔗 discord.com/invite/doubl...
That very specific 80s dark fantasy aesthetic. ⚔️ RiddleSix really nailed the look with UE5. www.reddit.com/r/UnrealEngi... #unrealengine #gamedev #indiedev #indiegame
I worked on my grass shader again. Trying to blend the grass into the terrain a little better. 🌱 #gamedev #indiegamedev #indiegame
Hi guys, My contract ended and am now looking for work. I am a concept designer with more than 10 years of experience in stylized concept and production art within the entertainment industry. I especially love creature and character design but love worldbuilding as well.
No middleware! Big Walk's sound is implemented using our custom tool-set @nicholaszhangaudio.bsky.social made himself, called Cuttle. We use it often so check it out if you're interested! 😉 ashellinthepit.com/content/cutt...
ashellinthepit.com
I really loved the sound of the stage speakers echoing off the canyon. Were the game's effects done with Unity's programmable audio filters? I remember those helped a lot with per-emitter effects not commonly seen in games. Or is it using middleware?
Electronic service providers in the US are required to report instances of apparent child abuse when they become aware of them. Here are the number of reports filed by some game corps: Roblox - 65,381 Sony Interactive Entertainment - 9,074 Microsoft (Xbox products) - 1,652 Nintendo of America - 1
Roblox being investigated by U.S. Senate after reporting 65,381 instances of suspected child abuse in 2025
dev-rygy spent two years building a procedural dungeon generator in Unity, inspired by Binding of Isaac, Enter the Gungeon, and Dark Souls. The demo just dropped. 🗡️ www.reddit.com/r/Unity3D/co... #unity3d #gamedev #indiegame
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=47 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
I was asked about a small breakdown for the 3D anime ramen and realized my breakdown thread was on the cursed site from which I deleted my account 😅 So I'm gonna post a small 🧵 here
Concept → In-game waterfall FX done right. @SergeFilin just dropped an incredible procedural breakdown. Must-see for any tech artist. 80.lv/articles/cre... #vfx #shaddermagic
Martinth released Smart Mouse 2, a Unity editor tool for faster object selection, placement, and surface snapping, all controlled with the cursor. 🖱️ www.reddit.com/r/Unity3D/co... #unity3d #gamedev #indiedev
Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️ Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀 #gamedev #unity3d #madewithunity