Glenn Fiedler

@mas-bandwidth.bsky.social

Creating a 1000 player space game! => https://spacegame.dev

Fear of gen AI and the failure to use it correctly is currently demoting an entire section of the game industry from professional to amateur hobbyist. Not open to using AI in your game coding job? Congrats, u are now retired from professional work. Not joking. Dead serious.

I will only play games that are artisanally programmed by depressive 50-year-olds that have spent the last year working with Claude Code to develop a novel Forth language that they claim allows them to communicate with angels

EA's annual Ebitda is around $1.5 billion, which should be enough to service the interest payments. But the publisher has told debt investors that it will cut $700 million in annual costs including $170 million in "organizational efficiencies," per Bloomberg. In other words: mass layoffs

Today, August 4, 2026, is the setting of Ray Bradbury’s short story “There Will Come Soft Rains” about a fully automated house continuing on after the family who lived there and the world around it died in a nuclear blast.

The talk I presented at #SIGGRAPH2026 is now available on YouTube, for anyone who couldn’t attend or would like to revisit it :) youtu.be/OFJYBUArVPc?...

Dual Contouring of Signed Distance Data - SIGGRAPH 2026 [Technical paper presentation]

YouTube video by Xiana Carrera

youtu.be

Xiana Carrera@xianacarrera.bsky.social · 2mo ago

1/6 Excited to share our #SIGGRAPH2026 paper, Dual Contouring of Signed Distance Data! We propose a new method for reconstructing sharp meshes from discrete samples of signed distance functions (SDFs) that does not require gradients. Project page: gatc.cs.columbia.edu/projects/dua...

"Studios that realize the real goal shouldn't be to squeeze the human workforce but instead to harness technology to amplify that workforce's creative reach... those are going to be the ones that define the next decade of play." Read the whole article @ 80.lv - 80.lv/articles/gam...

Game AI Expert on Where AI Actually Belongs in Game Development

Luke Dicken has been researching AI technology for gaming for decades, and he joined us to share his perspective on the history of AI in games, modern generative AI, game development, production pipel...

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