I'm very sure that nobody can be bothered, but I wonder what it would take to bring back or re-release the Jane's games. The whole Jane's Combat Simulations brand must have been a weird and probably(?) expensive license for EA to maintain.
FlyAwayNow
@flyawaynow.bsky.social
Writer, Co-Writer, Producer for: -Project Wingman -Project Red Sun -Project Nimbus -Aggressors F.A.C. -Supermaneuver -Dawn Aerowar -& more Banner: @atrousyolks
Someone told me games need "unique selling points" or something, so screw it Fighter jet game where you send your squadron and supporting officers ice cream #gamedev #indiedev #screenshotsaturday #NovaSquadron
Garma & an itty bitty Gaw! Done for a stamp rally running at animaga, even though I wont be there. Just taking ANY excuse to draw our beloved purple boy 💜
Orchestral DnB like arrangement we're testing out for Supermaneuver. #gamedevelopment #acecombat #indiedev
NEW VISUAL REEL TIME YIPPEEEEEEE I'm Ben Balmaceda, a bilingual Chilean voice actor based in LA with a remote-ready booth. Check out some of my video game and anime work in this video, and tell your friends and family about it! Thanks for stopping by!!! Rep: CESD Talent Website: benbevoicing.com
Working on a WSO system. The lines tend to cut off early but that's just unity's recording system being silly. Currently using TTS as a placeholder, but I plan to have human recorded male and female options for it. Roughly 200~ voice lines.
i need more people to get into gundam and draw char aznable getting fucked in the ass
Happy #screenshotsaturday! I've been working on improvements to the aircraft AI to make them more responsive to incoming missiles. It's still a work in progress but I'm pretty happy with how challenging they've become. #indiedev #gamedev
Allied and enemy planes now make better use of their throttle and brake when avoiding obstacles, so they can get a little closer to the islands and still have enough reaction time #gamedev #flightsim
New Dogfighting just dropped 👀 #indiegame #gamedev #screenshotsaturday
to me it's kinda wild that they had "modern AAAA video game" look and feel so figured out 21 years ago. to my eye the kinetic energy and composition of a third person big budget game has not changed from this in two decades.
Project Big 2005. PS3 dreams were made of this.
Aaaaand back to #NovaSquadron UI. The main menu goes shwoop woop now. #gamedev #indiedev #screenshotsaturday
Added mouse aim. Until now the game was really only comfortably playable with a gamepad or HOTAS. Now it's got a very familiar mouse steering!
enemy mech pilot: ohh if i was a horny mech pilot and you disabled my mech would you abuse me regime pilot: how did you even access this comms channel enemy mech pilot: would you cut my sexy bodysuit off regime pilot: general secretariat can we cut these comms off
back when I used to mod DCS world I added Anomalocaris to it as a way to learn the tools.
Even though I think this is a Very Bad Idea, I spent a day throwing together a prototype. It's an ultra-basic Ace Combat style flight model with an ultra-basic rendition of a radar. However to target the radar (and notionally use an AMRAAM) you need to manually cursor lock while flying.
My hypothetical "practical" example was that to use a radar guided missile like a Sparrow or AMRAAM, you have to manually cursor over a target on a little radar window and lock while flying. With a RIO though, you simply press a button, and the RIO selects and locks the target for you.
The AI slop Jester Wheel in the $50 B(U) F-14 upgrade is so embarrassing. Allegedly it's just a placeholder but that only raises more questions.