Incredible article. There are bit of this I could apply to my former translation/localization work outside of games, which imho shows that the gnarly systemic bone structures that allowed AI to wreck working conditions actually long preceded AI. www.productionalchemist.com/p/inever-see...
I Have Never Seen a Game Fail Because the Artists Were Too Slow
AI is optimising the cheapest part of production
productionalchemist.com