Hit Save!

@hitsave.org

Hit Save is a nonprofit dedicated to video game preservation, with specific focuses on fostering community involvement and championing the stories of small developers. Visit us at www.hitsave.org Join our Discord: https://discord.gg/TCKT6uA

Shoutout to documentarian and Hit Save collaborator @gamedocs.bsky.social for the deep dive into Brøderbund and highlighting how valuable it is for researchers to be able to access historical records and artifacts. Kudos to the Strong Museum for maintaining such incredible collections! #SaveTheGames

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On the Video Game History Hour podcast: to celebrate our new E3 collections, we sat down with long-time E3 organizer Carolyn Rauch and IDSA founder Doug Lowenstein for a rare joint interview about the origins of E3. Hear the story of E3 from the people who started it!

Episode 160: Founding E3 | Video Game History Foundation

Phil Salvador hosts a special episode of the Video Game History Hour featuring Carolyn Rauch and Doug Lowenstein to discuss the origins and evolution of the Electronic Entertainment Expo (E3). As the ...

gamehistory.org

*36th birthday (released in 1990) But yeah, Solstice rules! One of those childhood "enigma games" that I took the time to finally learn and play through more recently (with hand-drawn maps). Cool to see in-development footage! Also, amazing Japanese box art by Naoyuki Katoh:

Mysterious wizard stands powerfully, ominously, in the center of a surreal, brutalist labyrinth.
Hit Save!@hitsave.org · 2w ago

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

There is my life before Bastion and after Bastion, which made its debut on Xbox Live Arcade 20 July 2011. Without it, Supergiant Games doesn't exist. I recorded the game's 3000ish lines of VO here in Darren Korb's bedroom over the course of about 14 months. Happy 15 to our scrappy little video game.

a bedroom closet with padded furniture blankets draped over its open doors. in front of the closet is a microphone on a microphone stand and a chair.

The 2026 World Cup Finals are upon us, and we've got an extra special release to commemorate the event: The Making of Football Manager 2005, a preorder bonus disc containing early game previews and an interview with Sports Interactive's @milessi.bsky.social that were lost to time...until today!

Keitai Archive has uploaded its collection of i-mode ringtones to the Internet Archive, which include a few ringtones officially distributed by #Nintendo! These were likely lost to time until now. There are also a lot of great fanmade ringtone arrangements of game/anime songs.