At #savethegames this week. Really interested in connecting with anyone doing games cataloging and collecting in university libraries!
Hit Save!
@hitsave.org
Hit Save is a nonprofit dedicated to video game preservation, with specific focuses on fostering community involvement and championing the stories of small developers. Visit us at www.hitsave.org Join our Discord: https://discord.gg/TCKT6uA
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Presentation done. Shilled my Patreon 1 (one) time, time to go hang out with Link
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
That’s not just a good title slide for a presentation, this absolute legend just delivered an entire presentation rhymed exactly like a Dr Seuss book. Anyone know any illustrators who can draw in the Seuss style? This deserves to be illustrated and printed. Well done, Ethan!
Time For the talk!!
Shoutout to documentarian and Hit Save collaborator @gamedocs.bsky.social for the deep dive into Brøderbund and highlighting how valuable it is for researchers to be able to access historical records and artifacts. Kudos to the Strong Museum for maintaining such incredible collections! #SaveTheGames
Thank you Phil, not only for a great talk but for the added reassurance that prioritization of your time and getting things “good enough” is ok! Perfection can be the enemy of progress, and we all have a lot of things to balance! Also that Pokémon card is top notch 🏆
I'm up next!
I'm on a mission to find the tape and film adjacent people and ask them if they know more film and tape adjacent people
partner slash social crutch is not here and i have bluesky mutuals but no one i *actually* know here so pray for me
Shoutout to our board member @unabandonware.bsky.social for an awesome presentation at #SaveTheGames at the Strong Museum of Play!
[everyone pounding the table in unison] KEITAI. KEITAI. @unabandonware.bsky.social
I'll be presenting at Save the Games on Thursday! Come hear me talk about our triage strategy for processing assets for our digital archive
Save the Games. July 29 and 30. Rochester, NY. Worried about our all-digital future? Want to know how researchers interact with game history? What the challenges that game studios are facing? All that and more, just weeks away. www.museumofplay.org/save-the-gam...
Over a year ago, we built a prototype for a new Myst Universe game meant for publisher eyes only. This project is NOT in active development, but we're proud of the work the team did, and wanted to share it with you all. Presenting: Project Anglerfish. https://www.youtube.com/watch?v=ZvNGt02yZNc
On the Video Game History Hour podcast: to celebrate our new E3 collections, we sat down with long-time E3 organizer Carolyn Rauch and IDSA founder Doug Lowenstein for a rare joint interview about the origins of E3. Hear the story of E3 from the people who started it!
Episode 160: Founding E3 | Video Game History Foundation
Phil Salvador hosts a special episode of the Video Game History Hour featuring Carolyn Rauch and Doug Lowenstein to discuss the origins and evolution of the Electronic Entertainment Expo (E3). As the ...
gamehistory.org
Ever wonder what it was like to experience a 3D game for the first time? We dug into our E3 tapes and found footage of the US press getting their first hands-on with Super Mario 64 at E3 1996
Nintendo Showing Mario 64 to Press at E3 1996
YouTube video by The Video Game History Foundation
youtube.com
Come for the E3 collections, stay for the Conker's Quest footage 🌰🐿️ youtu.be/9VeLhqbXNf4?...
Revisit E3 Like You've Never Seen it Before
YouTube video by The Video Game History Foundation
youtu.be
New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/
This is huge. Awesome work @frankcifaldi.bsky.social @philsalv.bsky.social and the rest of the VGHF team!
New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/
We're launching a big new collection in our digital archive tomorrow! Sign up to our email list to get notified when it drops
Email | Video Game History Foundation
Video game history delivered to your inbox! We’d love for you to join our email newsletter list! This is where we send announcements, like when we’ve published new content or acquired something cool w...
gamehistory.org
This looks perfectly normal...maybe we played different versions?
DOOM looks different than I remember
Digitizing footage from e3 1995, fun seeing SNES Doom next to MK3 at the Williams booth. Behind their booth is a CD-i booth though.
*36th birthday (released in 1990) But yeah, Solstice rules! One of those childhood "enigma games" that I took the time to finally learn and play through more recently (with hand-drawn maps). Cool to see in-development footage! Also, amazing Japanese box art by Naoyuki Katoh:
Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!
Shadax if the Solstice devs had more courage (and fewer palette restrictions?) The dude leveled STR and INT, why hide it? 😂
Solstice is one of my earliest video game memories, and has an unrivalled expectation/reality disparity between the box art and the character sprite
36th anniversary, not 26th! Clearly we’re still in denial regarding the passage of time, and may remain so for awhile 😅. Also while we’re here, it seems the Player’s Pak was free with shipping from the magazine ad, no game purchase required!
Song Of Time The Legend Of Zelda Majoras Mask
ALT: Song Of Time The Legend Of Zelda Majoras Mask
static.klipy.com
Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!
Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!
There is my life before Bastion and after Bastion, which made its debut on Xbox Live Arcade 20 July 2011. Without it, Supergiant Games doesn't exist. I recorded the game's 3000ish lines of VO here in Darren Korb's bedroom over the course of about 14 months. Happy 15 to our scrappy little video game.
Just over a week away!!
Save the Games. July 29 and 30. Rochester, NY. Worried about our all-digital future? Want to know how researchers interact with game history? What the challenges that game studios are facing? All that and more, just weeks away. www.museumofplay.org/save-the-gam...
The 2026 World Cup Finals are upon us, and we've got an extra special release to commemorate the event: The Making of Football Manager 2005, a preorder bonus disc containing early game previews and an interview with Sports Interactive's @milessi.bsky.social that were lost to time...until today!
per @tcrf.net , this is a stock asset included in the Gamecube SDK. so it showed up in multiple titles (even a few Wii games!) tcrf.net/The_Cutting_...
tcrf.net
It's Friday, time to post the stupidest thing in our whole collection Ubisoft's Webby Award nomination for "Burp"
Keitai Archive has uploaded its collection of i-mode ringtones to the Internet Archive, which include a few ringtones officially distributed by #Nintendo! These were likely lost to time until now. There are also a lot of great fanmade ringtone arrangements of game/anime songs.
Here's an example of why this is important. Capturing video through Dolphin or a capture card is possible, but comes with a host of hurdles to navigate like color inaccuracy, frame rate mismatches, and audio desync. Decoding the file directly bypasses all of that, and with improved quality as well!
Yeah, super exciting stuff! Here's the GitHub Issue in case any folks want to track the progress: github.com/librempeg/li...